bodies::Body | A body is a shape + its pose. Point inclusion, ray intersection can be tested, volumes and bounding spheres can be computed |

bodies::BodyVector | |

bodies::BoundingCylinder | Definition of a cylinder |

bodies::BoundingSphere | Definition of a sphere that bounds another object |

bodies::Box | Definition of a box |

shapes::Box | Definition of a box |

bodies::ConvexMesh | Definition of a convex mesh. Convex hull is computed for a given shape::Mesh |

bodies::Cylinder | Definition of a cylinder |

shapes::Cylinder | Definition of a cylinder |

bodies::detail::intersc | |

bodies::detail::interscOrder | |

shapes::detail::ltVertexIndex | |

shapes::detail::ltVertexValue | |

shapes::Mesh | Definition of a triangle mesh |

shapes::detail::myVertex | |

shapes::Plane | Definition of a plane with equation ax + by + cz + d = 0 |

shapes::Shape | A basic definition of a shape. Shapes are considered centered at origin |

bodies::Sphere | Definition of a sphere |

shapes::Sphere | Definition of a sphere |

shapes::StaticShape | A basic definition of a static shape. Static shapes do not have a pose |

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