Namespaces |
| namespace | procmesh |
Defines |
| #define | D2R 0.017453293 |
| #define | R2D 57.29578 |
Functions |
| void | controlCB (int control) |
| void | drawMesh (void) |
| void | loadOptions () |
| int | main (int argc, char *argv[]) |
| void | myGlutDisplay (void) |
| void | myGlutIdle (void) |
| void | myGlutKeyboard (unsigned char Key, int x, int y) |
| void | myGlutMenu (int value) |
| void | myGlutMotion (int x, int y) |
| void | myGlutMouse (int button, int button_state, int x, int y) |
| void | myGlutReshape (int x, int y) |
| float | neg (float arg) |
| void | saveOptions () |
| int | startGUI (Mesh *m_) |
| void | takeScreenShot () |
| void | update (void) |
Variables |
| int | procmesh::ambientIntensity = 50 |
| GLUI_Spinner * | procmesh::ambientSpinner |
| int | procmesh::bdx |
| int | procmesh::bdy |
| int | procmesh::blackWhite = 0 |
| Vec3d | procmesh::center |
| int | procmesh::centerSphere = 1 |
| Vec3d | procmesh::centerStore |
| int | procmesh::counter = 0 |
| int | procmesh::cx0 = 0 |
| int | procmesh::cy0 = 0 |
| int | procmesh::dataSet = 0 |
| GLUI_Spinner * | procmesh::dataSetSpinner |
| int | procmesh::deciMesh = 0 |
| int | procmesh::deciWire = 0 |
| float | procmesh::delta = 1.0 |
| GLUI_Spinner * | procmesh::deltaSpinner |
| float | procmesh::deltaStore |
| int | procmesh::diffuseIntensity = 100 |
| Mesh * | procmesh::dm |
| int | procmesh::edge2face = 0 |
| int | procmesh::edgeAngles = 0 |
| int | procmesh::face2edge = 0 |
| int | procmesh::face2face = 0 |
| int | procmesh::face2vert = 0 |
| int | procmesh::faceColors = 1 |
| GLUI * | procmesh::glui |
| float | procmesh::gs2 = 1.0 |
| GLUI_Spinner * | procmesh::gs2Spinner |
| float | procmesh::gsn2 = 1.0 |
| GLUI_Spinner * | procmesh::gsn2Spinner |
| ILuint | procmesh::ImgId |
| int | procmesh::keypoints = 0 |
| int | procmesh::lastX |
| int | procmesh::lastY |
| GLfloat | procmesh::light_ambient [4] |
| GLfloat | procmesh::light_diffuse [4] |
| GLfloat | procmesh::light_one [] = {1, 1, 1, 0} |
| GLfloat | procmesh::light_position [] = {-1.0f, 1.0f, 1.0f, 0.0f} |
| GLfloat | procmesh::light_zero [] = {0, 0, 0, 0} |
| float | procmesh::lightRotX = 0.0 |
| float | procmesh::lightRotY = 0.0 |
| int | procmesh::lines = 1 |
| Mesh * | procmesh::m |
| int | procmesh::main_window |
| int | procmesh::meshBoundary = 0 |
| int | procmesh::motionMode |
| GLUI_Spinner * | procmesh::objectBSpinner |
| int | procmesh::objectColor [3] = {100,100,100} |
| GLUI_Spinner * | procmesh::objectGSpinner |
| GLUI_Spinner * | procmesh::objectRSpinner |
| int | procmesh::offset = 0 |
| float | procmesh::offsetX |
| int | procmesh::points = 0 |
| int | procmesh::points0 = 0 |
| int | procmesh::polyMesh = 0 |
| int | procmesh::polyWire = 0 |
| char | procmesh::potentialInfo [sizeof(GLUI_String)] = {""} |
| float | procmesh::rotationX = 0.0 |
| float | procmesh::rotationXStore = 0.0 |
| float | procmesh::rotationY = 0.0 |
| float | procmesh::rotationYStore = 0.0 |
| float | procmesh::scale = 1.0 |
| float | procmesh::scaleStore = 1.0 |
| char | procmesh::screenShotName [100] |
| int | procmesh::screenShotNumber = 0 |
| int | procmesh::screenShots = 0 |
| int | procmesh::segment = 0 |
| GLUI_Spinner * | procmesh::segThreshSpinner |
| char | procmesh::sizeInfo [sizeof(GLUI_String)] = {""} |
| int | procmesh::text = 0 |
| int | procmesh::textMode = 0 |
| int | procmesh::triMesh = 0 |
| int | procmesh::triMesh0 = 0 |
| int | procmesh::vertGradients = 0 |
| int | procmesh::vertGradVecs = 0 |
| int | procmesh::vertNorm = 0 |
| int | procmesh::vertNormals = 0 |
| int | procmesh::vertPotentials = 0 |
| GLUI_Rollout * | procmesh::visualsRollout |
| int | procmesh::wdx = 1000 |
| int | procmesh::wdy = 800 |
| int | procmesh::wireframe = 0 |
| int | procmesh::wireframe0 = 0 |
| int | procmesh::wx0 = 200 |
| int | procmesh::wy0 = 0 |
| float | procmesh::xyAspect |