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File List

Here is a list of all files with brief descriptions:
access.hpp [code]
arma_config.hpp [code]
arma_ostream_bones.hpp [code]
arma_ostream_meat.hpp [code]
arma_static_check.hpp [code]
arma_version.hpp [code]
arrayops_bones.hpp [code]
arrayops_meat.hpp [code]
atlas_bones.hpp [code]
atlas_wrapper.hpp [code]
auxlib_bones.hpp [code]
auxlib_meat.hpp [code]
Base_bones.hpp [code]
Base_meat.hpp [code]
BaseCube_bones.hpp [code]
BaseCube_meat.hpp [code]
blas_bones.hpp [code]
blas_wrapper.hpp [code]
cmath_wrap.hpp [code]
Col_bones.hpp [code]
Col_meat.hpp [code]
compiler_setup.hpp [code]
config.hpp [code]
constants.hpp [code]
Cube_bones.hpp [code]
Cube_meat.hpp [code]
debug.hpp [code]
diagmat_proxy.hpp [code]
diagview_bones.hpp [code]
diagview_meat.hpp [code]
diskio_bones.hpp [code]
diskio_meat.hpp [code]
eGlue_bones.hpp [code]
eglue_core_bones.hpp [code]
eglue_core_meat.hpp [code]
eGlue_meat.hpp [code]
eGlueCube_bones.hpp [code]
eGlueCube_meat.hpp [code]
eop_aux.hpp [code]
eOp_bones.hpp [code]
eop_core_bones.hpp [code]
eop_core_meat.hpp [code]
eOp_meat.hpp [code]
eOpCube_bones.hpp [code]
eOpCube_meat.hpp [code]
field_bones.hpp [code]
field_meat.hpp [code]
fn_accu.hpp [code]
fn_as_scalar.hpp [code]
fn_chol.hpp [code]
fn_conv.hpp [code]
fn_conv_to.hpp [code]
fn_cor.hpp [code]
fn_cov.hpp [code]
fn_cross.hpp [code]
fn_cumsum.hpp [code]
fn_det.hpp [code]
fn_diagmat.hpp [code]
fn_diagvec.hpp [code]
fn_dot.hpp [code]
fn_eig.hpp [code]
fn_elem.hpp [code]
fn_eps.hpp [code]
fn_eye.hpp [code]
fn_flip.hpp [code]
fn_inv.hpp [code]
fn_join.hpp [code]
fn_kron.hpp [code]
fn_log_det.hpp [code]
fn_lu.hpp [code]
fn_max.hpp [code]
fn_mean.hpp [code]
fn_median.hpp [code]
fn_min.hpp [code]
fn_misc.hpp [code]
fn_norm.hpp [code]
fn_ones.hpp [code]
fn_pinv.hpp [code]
fn_princomp.hpp [code]
fn_prod.hpp [code]
fn_qr.hpp [code]
fn_randn.hpp [code]
fn_randu.hpp [code]
fn_rank.hpp [code]
fn_repmat.hpp [code]
fn_reshape.hpp [code]
fn_resize.hpp [code]
fn_shuffle.hpp [code]
fn_solve.hpp [code]
fn_sort.hpp [code]
fn_sort_index.hpp [code]
fn_stddev.hpp [code]
fn_strans.hpp [code]
fn_sum.hpp [code]
fn_svd.hpp [code]
fn_syl_lyap.hpp [code]
fn_symmat.hpp [code]
fn_toeplitz.hpp [code]
fn_trace.hpp [code]
fn_trans.hpp [code]
fn_trig.hpp [code]
fn_trimat.hpp [code]
fn_trunc_exp.hpp [code]
fn_trunc_log.hpp [code]
fn_var.hpp [code]
fn_zeros.hpp [code]
format_wrap.hpp [code]
forward_bones.hpp [code]
gemm.hpp [code]
gemm_mixed.hpp [code]
gemv.hpp [code]
Gen_bones.hpp [code]
Gen_meat.hpp [code]
GenCube_bones.hpp [code]
GenCube_meat.hpp [code]
Glue_bones.hpp [code]
glue_conv_bones.hpp [code]
glue_conv_meat.hpp [code]
glue_cor_bones.hpp [code]
glue_cor_meat.hpp [code]
glue_cov_bones.hpp [code]
glue_cov_meat.hpp [code]
glue_cross_bones.hpp [code]
glue_cross_meat.hpp [code]
glue_join_bones.hpp [code]
glue_join_meat.hpp [code]
glue_kron_bones.hpp [code]
glue_kron_meat.hpp [code]
Glue_meat.hpp [code]
glue_mixed_bones.hpp [code]
glue_mixed_meat.hpp [code]
glue_relational_bones.hpp [code]
glue_relational_meat.hpp [code]
glue_solve_bones.hpp [code]
glue_solve_meat.hpp [code]
glue_times_bones.hpp [code]
glue_times_meat.hpp [code]
glue_toeplitz_bones.hpp [code]
glue_toeplitz_meat.hpp [code]
GlueCube_bones.hpp [code]
GlueCube_meat.hpp [code]
include_atlas.hpp [code]
injector_bones.hpp [code]
injector_meat.hpp [code]
itpp_wrap.hpp [code]
lapack_bones.hpp [code]
lapack_wrapper.hpp [code]
Mat_bones.hpp [code]
Mat_meat.hpp [code]
mtGlue_bones.hpp [code]
mtGlue_meat.hpp [code]
mtGlueCube_bones.hpp [code]
mtGlueCube_meat.hpp [code]
mtOp_bones.hpp [code]
mtOp_meat.hpp [code]
mtOpCube_bones.hpp [code]
mtOpCube_meat.hpp [code]
Op_bones.hpp [code]
op_chol_bones.hpp [code]
op_chol_meat.hpp [code]
op_cor_bones.hpp [code]
op_cor_meat.hpp [code]
op_cov_bones.hpp [code]
op_cov_meat.hpp [code]
op_cumsum_bones.hpp [code]
op_cumsum_meat.hpp [code]
op_cx_scalar_bones.hpp [code]
op_cx_scalar_meat.hpp [code]
op_diagmat_bones.hpp [code]
op_diagmat_meat.hpp [code]
op_diagvec_bones.hpp [code]
op_diagvec_meat.hpp [code]
op_dot_bones.hpp [code]
op_dot_meat.hpp [code]
op_dotext_bones.hpp [code]
op_dotext_meat.hpp [code]
op_find_bones.hpp [code]
op_find_meat.hpp [code]
op_flip_bones.hpp [code]
op_flip_meat.hpp [code]
op_htrans_bones.hpp [code]
op_htrans_meat.hpp [code]
op_inv_bones.hpp [code]
op_inv_meat.hpp [code]
op_max_bones.hpp [code]
op_max_meat.hpp [code]
op_mean_bones.hpp [code]
op_mean_meat.hpp [code]
Op_meat.hpp [code]
op_median_bones.hpp [code]
op_median_meat.hpp [code]
op_min_bones.hpp [code]
op_min_meat.hpp [code]
op_misc_bones.hpp [code]
op_misc_meat.hpp [code]
op_pinv_bones.hpp [code]
op_pinv_meat.hpp [code]
op_princomp_bones.hpp [code]
op_princomp_meat.hpp [code]
op_prod_bones.hpp [code]
op_prod_meat.hpp [code]
op_relational_bones.hpp [code]
op_relational_meat.hpp [code]
op_repmat_bones.hpp [code]
op_repmat_meat.hpp [code]
op_reshape_bones.hpp [code]
op_reshape_meat.hpp [code]
op_resize_bones.hpp [code]
op_resize_meat.hpp [code]
op_shuffle_bones.hpp [code]
op_shuffle_meat.hpp [code]
op_sort_bones.hpp [code]
op_sort_meat.hpp [code]
op_stddev_bones.hpp [code]
op_stddev_meat.hpp [code]
op_strans_bones.hpp [code]
op_strans_meat.hpp [code]
op_sum_bones.hpp [code]
op_sum_meat.hpp [code]
op_symmat_bones.hpp [code]
op_symmat_meat.hpp [code]
op_trimat_bones.hpp [code]
op_trimat_meat.hpp [code]
op_var_bones.hpp [code]
op_var_meat.hpp [code]
OpCube_bones.hpp [code]
OpCube_meat.hpp [code]
operator_cube_div.hpp [code]
operator_cube_minus.hpp [code]
operator_cube_plus.hpp [code]
operator_cube_relational.hpp [code]
operator_cube_schur.hpp [code]
operator_cube_times.hpp [code]
operator_div.hpp [code]
operator_minus.hpp [code]
operator_ostream.hpp [code]
operator_plus.hpp [code]
operator_relational.hpp [code]
operator_schur.hpp [code]
operator_times.hpp [code]
podarray_bones.hpp [code]
podarray_meat.hpp [code]
promote_type.hpp [code]
Proxy.hpp [code]
ProxyCube.hpp [code]
restrictors.hpp [code]
Row_bones.hpp [code]
Row_meat.hpp [code]
running_stat_bones.hpp [code]
running_stat_meat.hpp [code]
running_stat_vec_bones.hpp [code]
running_stat_vec_meat.hpp [code]
span.hpp [code]
strip.hpp [code]
subview_bones.hpp [code]
subview_cube_bones.hpp [code]
subview_cube_meat.hpp [code]
subview_elem1_bones.hpp [code]
subview_elem1_meat.hpp [code]
subview_field_bones.hpp [code]
subview_field_meat.hpp [code]
subview_meat.hpp [code]
traits.hpp [code]
typedef.hpp [code]
typedef_blas_int.hpp [code]
typedef_fixed.hpp [code]
undefine_conflicts.hpp [code]
unwrap.hpp [code]
unwrap_cube.hpp [code]
upgrade_val.hpp [code]
wall_clock_bones.hpp [code]
wall_clock_meat.hpp [code]
wrap_libs.cpp [code]
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armadillo_matrix
Author(s): Conrad Sanderson - NICTA (www.nicta.com.au), (Wrapper by Sjoerd van den Dries)
autogenerated on Tue Mar 5 12:28:15 2013