#include <vcg/simplex/vertex/base.h>#include <vcg/simplex/face/base.h>#include <vcg/simplex/face/topology.h>#include <vcg/complex/trimesh/base.h>#include <vcg/complex/trimesh/update/bounding.h>#include <vcg/complex/trimesh/update/topology.h>#include <vcg/complex/trimesh/update/normal.h>#include <vcg/complex/trimesh/update/flag.h>#include <vcg/complex/trimesh/clustering.h>#include <vcg/complex/trimesh/clean.h>#include <vcg/space/triangle3.h>#include <vcg/space/index/grid_util.h>#include <iostream>#include <math.h>#include <limits>#include <ext/hash_map>#include <ext/hash_set>#include <wrap/io_trimesh/import_ply.h>#include <wrap/io_trimesh/export_ply.h>#include <vector>#include <time.h>

Go to the source code of this file.
Classes | |
| class | MyFace |
| class | MyMesh |
| the main mesh class More... | |
| struct | MyUsedTypes |
| class | MyVertex |
Functions | |
| int | main (int argc, char **argv) |
| int main | ( | int | argc, | |
| char ** | argv | |||
| ) |
Definition at line 40 of file trimesh_clustering.cpp.