#include <stdio.h>#include <vcg/math/lin_algebra.h>#include <vcg/math/matrix44.h>#include <vcg/space/point3.h>#include <vector>

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Classes | ||||
| class | vcg::Matrix33 | |||
| class | vcg::Matrix33Diag< S > | |||
Namespaces | ||||
| namespace | vcg | |||
* | ||||
Matrix33 | ||||
Class Matrix33. This is the class for definition of a matrix 3x3.
| ||||
| typedef Matrix33< double > | vcg::Matrix33d | |||
| typedef Matrix33< float > | vcg::Matrix33f | |||
| typedef Matrix33< int > | vcg::Matrix33i | |||
| typedef Matrix33< short > | vcg::Matrix33s | |||
| template<class S > | ||||
| Matrix33< S > | vcg::Inverse (const Matrix33< S > &m) | |||
| template<class S > | ||||
| void | vcg::Invert (Matrix33< S > &m) | |||
| template<class S > | ||||
| Matrix33< S > | vcg::RandomRotation () | |||
| template<class S > | ||||
| Matrix33< S > | vcg::RotationMatrix (const vcg::Point3< S > &axis, const float &angleRad) | |||
| return the rotation matrix along axis | ||||
| template<class S > | ||||
| Matrix33< S > | vcg::RotationMatrix (vcg::Point3< S > v0, vcg::Point3< S > v1, bool normalized=true) | |||
| given 2 vector centered into origin calculate the rotation matrix from first to the second | ||||