#include "pr2_interactive_manipulation/advanced_options_dialog.h"#include "pr2_interactive_manipulation/interactive_manipulation_frame.h"#include "pr2_interactive_manipulation/interactive_manipulation_ui.h"#include "pr2_interactive_manipulation/object_selection_frame.h"#include "pr2_interactive_manipulation/gripper_controller.h"#include <boost/thread/thread.hpp>#include <boost/thread/mutex.hpp>#include <ros/ros.h>#include <object_manipulator/tools/mechanism_interface.h>#include <tabletop_collision_map_processing/collision_map_interface.h>#include <object_manipulation_msgs/PickupAction.h>#include <object_manipulation_msgs/PlaceAction.h>#include <pr2_create_object_model/ModelObjectInHandAction.h>#include <pr2_create_object_model/ObjectInHand.h>#include <pr2_interactive_object_detection/GraspableObjectList.h>#include <sensor_msgs/point_cloud_conversion.h>#include "pr2_interactive_manipulation/IMGUIOptions.h"#include "pr2_interactive_manipulation/IMGUIAdvancedOptions.h"#include "pr2_interactive_manipulation/IMGUIAction.h"#include <actionlib/client/simple_action_client.h>

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