GraspitCollision Member List

This is the complete list of members for GraspitCollision, including all inherited members.
activateBody(const Body *, bool)GraspitCollision [virtual]
activatePair(const Body *, const Body *, bool)GraspitCollision [virtual]
addBody(Body *body, bool ExpectEmpty=false)GraspitCollision [virtual]
ALL_COLLISIONS enum valueCollisionInterface
allCollisions(DetectionType type, CollisionReport *report, const std::vector< Body * > *interestList)GraspitCollision [virtual]
allContacts(CollisionReport *report, double threshold, const std::vector< Body * > *interestList)GraspitCollision [virtual]
bodyRegion(const Body *body, position point, vec3 normal, double radius, Neighborhood *neighborhood)GraspitCollision [virtual]
bodyToBodyDistance(const Body *body1, const Body *body2, position &p1, position &p2)GraspitCollision [virtual]
cloneBody(Body *, const Body *)GraspitCollision [virtual]
CollisionInterface()CollisionInterface
CollisionPair typedefGraspitCollision [private]
compactContactSet(ContactReport *contacts)CollisionInterface [protected]
contact(ContactReport *report, double threshold, const Body *body1, const Body *body2)GraspitCollision [virtual]
CONTACT_DUPLICATE_THRESHOLDCollisionInterface [static]
convertInterestList(const std::vector< Body * > *inList, std::set< CollisionModel * > *outSet)GraspitCollision [private]
DetectionType enum nameCollisionInterface
DisabledIterator typedefGraspitCollision [private]
FAST_COLLISION enum valueCollisionInterface
getActivePairs(std::list< CollisionPair > *activePairs, const std::set< CollisionModel * > *interestList)GraspitCollision [private]
getBody(const CollisionModel *model)GraspitCollision [inline, private]
getBoundingVolumes(const Body *, int, std::vector< BoundingBox > *)GraspitCollision [virtual]
getModel(const Body *body)GraspitCollision [inline, private]
getThread()GraspitCollision [inline, virtual]
getThreadId()CollisionInterface [virtual]
GraspitCollision()GraspitCollision [inline]
isActive(const Body *, const Body *)GraspitCollision [virtual]
mBodyMapGraspitCollision [private]
mDisabledMapGraspitCollision [private]
mModelMapGraspitCollision [private]
mModelsGraspitCollision [private]
mMutexCollisionInterface [protected, static]
newThread()GraspitCollision [inline, virtual]
pointToBodyDistance(const Body *body1, position point, position &closestPoint, vec3 &closestNormal)GraspitCollision [virtual]
removeBody(Body *body)GraspitCollision [virtual]
removeContactDuplicates(ContactReport *contacts, double duplicateThreshold)CollisionInterface [protected]
setBodyTransform(Body *body, const transf &t)GraspitCollision [virtual]
~CollisionInterface()CollisionInterface [inline, virtual]
~GraspitCollision()GraspitCollision [inline, virtual]
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graspit
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autogenerated on Wed Jan 25 11:00:21 2012