GraspPlanningState Member List

This is the complete list of members for GraspPlanningState, including all inherited members.
addAttribute(QString name, double value)HandObjectState [inline]
changeHand(Hand *h, bool sticky=false)HandObjectState
compareStates(const GraspPlanningState *s1, const GraspPlanningState *s2)GraspPlanningState [static]
compareStatesDistances(const GraspPlanningState *s1, const GraspPlanningState *s2)GraspPlanningState [static]
copyFrom(const GraspPlanningState *t)GraspPlanningState [inline]
HandObjectState::copyFrom(const HandObjectState *s)HandObjectState [inline]
distance(const HandObjectState *s) const HandObjectState
execute(Hand *h=NULL) const HandObjectState
getAttribute(QString name) const HandObjectState [inline]
getConstVariable(QString name) const HandObjectState
getContacts()GraspPlanningState [inline]
getContacts() const GraspPlanningState [inline]
getDistance() const GraspPlanningState [inline]
getEnergy() const GraspPlanningState [inline]
getEpsilonQuality() const GraspPlanningState [inline]
getHand() const HandObjectState [inline]
getIndex() const GraspPlanningState [inline]
getItNumber() const GraspPlanningState [inline]
getIVRoot()HandObjectState
getNumUsedVariables() const HandObjectState [inline]
getNumVariables() const HandObjectState [inline]
getObject() const HandObjectState [inline]
getPosition()HandObjectState [inline]
getPosture()HandObjectState [inline]
getTotalTran() const HandObjectState [inline]
getVariable(int i)HandObjectState
getVariable(int i) const HandObjectState
getVariable(QString name)HandObjectState
getVolume() const GraspPlanningState [inline]
GraspPlanningState(Hand *hand)GraspPlanningState [inline]
GraspPlanningState(const GraspPlanningState *gps)GraspPlanningState [inline]
HandObjectState(Hand *h)HandObjectState
HandObjectState(const HandObjectState *s)HandObjectState [inline]
hideVisualMarker()HandObjectState
isLegal() const GraspPlanningState [inline]
mContactsGraspPlanningState [private]
mDistanceGraspPlanningState [private]
mEnergyGraspPlanningState [private]
mIndexGraspPlanningState [private]
mItNumberGraspPlanningState [private]
mLegalGraspPlanningState [private]
mQualEpsilonGraspPlanningState [private]
mQualVolumeGraspPlanningState [private]
printState() const HandObjectState [inline]
readFromFile(FILE *fp)HandObjectState
readPosition() const HandObjectState [inline]
readPosture() const HandObjectState [inline]
removeAttribute(QString name)HandObjectState [inline]
reset()HandObjectState [inline]
saveCurrentHandState()HandObjectState
setAttribute(QString name, double value)HandObjectState [inline]
setDistance(double d)GraspPlanningState [inline]
setEnergy(double e)GraspPlanningState [inline]
setEpsilonQuality(double q)GraspPlanningState [inline]
setIndex(double i)GraspPlanningState [inline]
setItNumber(int n)GraspPlanningState [inline]
setIVMarkerColor(double r, double g, double b) const HandObjectState
setLegal(bool l)GraspPlanningState [inline]
setObject(GraspableBody *b)HandObjectState [inline]
setPositionType(StateType type, bool sticky=false)HandObjectState
setPostureType(StateType type, bool sticky=false)HandObjectState
setRefTran(transf t, bool sticky=false)HandObjectState
setVolume(double v)GraspPlanningState [inline]
showVisualMarker()HandObjectState
writeToFile(FILE *fp) const HandObjectState
~HandObjectState()HandObjectState [virtual]
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autogenerated on Wed Jan 25 11:00:21 2012