addTriangle(Triangle t) | Collision::CollisionModel | |
build() | Collision::CollisionModel | |
cloneModel(CollisionModel *original) | Collision::CollisionModel | |
CollisionModel(int threadId) | Collision::CollisionModel | [inline] |
getBoundingVolumes(int depth, std::vector< BoundingBox > *bvs) | Collision::CollisionModel | |
getRoot() const | Collision::CollisionModel | [inline] |
getThreadId() const | Collision::CollisionModel | [inline] |
getTran() const | Collision::CollisionModel | [inline] |
isActive() const | Collision::CollisionModel | [inline] |
mActive | Collision::CollisionModel | [private] |
mClone | Collision::CollisionModel | [private] |
mRoot | Collision::CollisionModel | [private] |
mThreadId | Collision::CollisionModel | [private] |
mTran | Collision::CollisionModel | [private] |
reset() | Collision::CollisionModel | |
setActive(bool act) | Collision::CollisionModel | [inline] |
setTran(const transf &t) | Collision::CollisionModel | [inline] |
~CollisionModel() | Collision::CollisionModel | [inline] |