#include <domGles2_pass.h>
Set up pipeline state and shaders for rendering
Definition at line 23 of file domGles2_pass.h.
Definition at line 90 of file domGles2_pass.h.
Definition at line 87 of file domGles2_pass.h.
Definition at line 33 of file domGles2_pass.h.
Definition at line 30 of file domGles2_pass.h.
domGles2_pass::domGles2_pass | ( | DAE & | dae | ) | [inline, protected] |
Constructor
Definition at line 378 of file domGles2_pass.h.
virtual domGles2_pass::~domGles2_pass | ( | ) | [inline, protected, virtual] |
Destructor
Definition at line 382 of file domGles2_pass.h.
static DLLSPEC daeElementRef domGles2_pass::create | ( | DAE & | dae | ) | [static] |
Creates an instance of this class and returns a daeElementRef referencing it.
const domFx_annotate_Array& domGles2_pass::getAnnotate_array | ( | ) | const [inline] |
Gets the annotate element array.
Definition at line 348 of file domGles2_pass.h.
domFx_annotate_Array& domGles2_pass::getAnnotate_array | ( | ) | [inline] |
Gets the annotate element array.
Definition at line 343 of file domGles2_pass.h.
virtual COLLADA_TYPE::TypeEnum domGles2_pass::getElementType | ( | ) | const [inline, virtual] |
Reimplemented from daeElement.
Definition at line 26 of file domGles2_pass.h.
const domEvaluateRef domGles2_pass::getEvaluate | ( | ) | const [inline] |
Gets the evaluate element.
Definition at line 363 of file domGles2_pass.h.
const domExtra_Array& domGles2_pass::getExtra_array | ( | ) | const [inline] |
Gets the extra element array.
Definition at line 373 of file domGles2_pass.h.
domExtra_Array& domGles2_pass::getExtra_array | ( | ) | [inline] |
Gets the extra element array.
Definition at line 368 of file domGles2_pass.h.
const domGles2_programRef domGles2_pass::getProgram | ( | ) | const [inline] |
Gets the program element.
Definition at line 358 of file domGles2_pass.h.
domSid domGles2_pass::getSid | ( | ) | const [inline] |
Gets the sid attribute.
Definition at line 332 of file domGles2_pass.h.
const domStatesRef domGles2_pass::getStates | ( | ) | const [inline] |
Gets the states element.
Definition at line 353 of file domGles2_pass.h.
static daeInt domGles2_pass::ID | ( | ) | [inline, static] |
Definition at line 27 of file domGles2_pass.h.
virtual domGles2_pass& domGles2_pass::operator= | ( | const domGles2_pass & | cpy | ) | [inline, protected, virtual] |
Overloaded assignment operator
Definition at line 386 of file domGles2_pass.h.
static DLLSPEC daeMetaElement* domGles2_pass::registerElement | ( | DAE & | dae | ) | [static] |
Creates a daeMetaElement object that describes this element in the meta object reflection framework. If a daeMetaElement already exists it will return that instead of creating a new one.
void domGles2_pass::setSid | ( | domSid | atSid | ) | [inline] |
Sets the sid attribute.
atSid | The new value for the sid attribute. |
Definition at line 337 of file domGles2_pass.h.
virtual daeInt domGles2_pass::typeID | ( | ) | const [inline, virtual] |
Returns this element's type ID. Every element is an instance of a type specified in the Collada schema, and every schema type has a unique ID.
Implements daeElement.
Definition at line 28 of file domGles2_pass.h.
domSid domGles2_pass::attrSid [protected] |
The sid attribute is a text string value containing the sub-identifier of this element. This value must be unique within the scope of the parent element. Optional attribute.
Definition at line 304 of file domGles2_pass.h.
Add metadata to this pass that may be used by games or tools to make decisions
Definition at line 311 of file domGles2_pass.h.
domEvaluateRef domGles2_pass::elemEvaluate [protected] |
domExtra_Array domGles2_pass::elemExtra_array [protected] |
Definition at line 325 of file domGles2_pass.h.
domGles2_programRef domGles2_pass::elemProgram [protected] |
A vertex_shader and fragment_shader are linked together to produce a OpenGL ES 2 program.
Definition at line 320 of file domGles2_pass.h.
domStatesRef domGles2_pass::elemStates [protected] |