For now this will NOT work while a GripHand() command is executing, even if that was initiated non-sequentially!
With SDH firmware > 0.0.2.6 and SDHLibrary < 0.0.1.12 GripHand() does not work (Bug 575)
=> Resolved in SDHLibrary 0.0.1.12
With SDH firmware < 0.0.2.6 GripHand() does not work and might yield undefined behaviour there
=> Resolved in SDH firmware 0.0.2.6
Currently the performing of a skill or grip with GripHand() can NOT be interrupted!!! Even if the command is sent with sequ=false it cannot be stoped or emergency stopped.
With SDH firmware < 0.0.2.6 GripHand() does not work and might yield undefined behaviour there
=> Resolved in SDH firmware 0.0.2.6
Currently the performing of a skill or grip with GripHand() can NOT be interrupted!!! Even if the command is sent with sequ=false it cannot be stoped or emergency stopped.
With SDH firmware < 0.0.2.7 calling MoveAxis() while some axes are moving in eCT_POSE controller type will make the joints jerk. This is resolved in SDH firmware 0.0.2.7 for the eCT_POSE controller type with velocity profile eVP_RAMP. For the eCT_POSE controller type with velocity profile eVP_SIN_SQUARE changing target points/ velocities while moving will still make the axes jerk.
=> Partly resolved in SDH firmware 0.0.2.7
For now this will NOT work while a GripHand() command is executing, even if that was initiated non-sequentially!
With SDH firmware < 0.0.2.7 this made the axis jerk in eCT_POSE controller type. This is resolved in SDH firmware 0.0.2.7 for the eCT_POSE controller type with velocity profile eVP_RAMP. For the eCT_POSE controller type with velocity profile eVP_SIN_SQUARE changing target points/ velocities while moving will still make the axes jerk.
=> Partly resolved in SDH firmware 0.0.2.7
With SDH firmware < 0.0.2.7 this made the axis jerk in eCT_POSE controller type. This is resolved in SDH firmware 0.0.2.7 for the eCT_POSE controller type with velocity profile eVP_RAMP. For the eCT_POSE controller type with velocity profile eVP_SIN_SQUARE changing target points/ velocities while moving will still make the axes jerk.
=> Partly resolved in SDH firmware 0.0.2.7
Due to a bug in SDH firmwares prior to 0.0.2.6 the WaitAxis() command was somewhat unreliable there. When called immediately after a movement command like MoveHand(), then the WaitAxis() command returned immediately without waiting for the end of the movement. With SDH firmwares 0.0.2.6 and newer this is no longer problematic and WaitAxis() works as expected.
=> Resolved in SDH firmware 0.0.2.6
With SDH firmware 0.0.2.6 WaitAxis() did not work if one of the new velocity based controllers (eCT_VELOCITY, eCT_VELOCITY_ACCELERATION) was used. With SDH firmwares 0.0.2.7 and newer this now works. Here the WaitAxis() waits until the selected axes come to velocity 0.0
=> Resolved in SDH firmware 0.0.2.7
With SDH firmware 0.0.2.6 WaitAxis() did not work if one of the new velocity based controllers (eCT_VELOCITY, eCT_VELOCITY_ACCELERATION) was used. With SDH firmwares 0.0.2.7 and newer this now works. Here the WaitAxis() waits until the selected axes come to velocity 0.0
=> Resolved in SDH firmware 0.0.2.7
With SDH firmware < 0.0.1.0 axis 0 can go no faster than 14 deg/s
=> Resolved in SDH firmware 0.0.1.0