#include <btEmptyCollisionAlgorithm.h>
Classes | |
struct | CreateFunc |
Public Member Functions | |
btEmptyAlgorithm (const btCollisionAlgorithmConstructionInfo &ci) | |
virtual btScalar | calculateTimeOfImpact (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) |
virtual void | getAllContactManifolds (btManifoldArray &manifoldArray) |
virtual void | processCollision (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) |
EmptyAlgorithm is a stub for unsupported collision pairs. The dispatcher can dispatch a persistent btEmptyAlgorithm to avoid a search every frame.
Definition at line 26 of file btEmptyCollisionAlgorithm.h.
btEmptyAlgorithm::btEmptyAlgorithm | ( | const btCollisionAlgorithmConstructionInfo & | ci | ) |
virtual btScalar btEmptyAlgorithm::calculateTimeOfImpact | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
const btDispatcherInfo & | dispatchInfo, | |||
btManifoldResult * | resultOut | |||
) | [virtual] |
Implements btCollisionAlgorithm.
virtual void btEmptyAlgorithm::getAllContactManifolds | ( | btManifoldArray & | manifoldArray | ) | [inline, virtual] |
Implements btCollisionAlgorithm.
Definition at line 37 of file btEmptyCollisionAlgorithm.h.
virtual void btEmptyAlgorithm::processCollision | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
const btDispatcherInfo & | dispatchInfo, | |||
btManifoldResult * | resultOut | |||
) | [virtual] |
Implements btCollisionAlgorithm.