include
xpp_vis
inverse_kinematics.h
Go to the documentation of this file.
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/******************************************************************************
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Copyright (c) 2017, Alexander W. Winkler. All rights reserved.
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* Redistributions of source code must retain the above copyright notice, this
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******************************************************************************/
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#ifndef XPP_VIS_INVERSE_KINEMATICS_H_
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#define XPP_VIS_INVERSE_KINEMATICS_H_
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#include <Eigen/Dense>
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#include <memory>
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#include <
xpp_states/endeffectors.h
>
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#include <
xpp_states/joints.h
>
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namespace
xpp
{
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class
InverseKinematics {
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public
:
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using
Ptr
= std::shared_ptr<InverseKinematics>;
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using
Vector3d
= Eigen::Vector3d;
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InverseKinematics
() =
default
;
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virtual
~InverseKinematics
() =
default
;
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virtual
Joints
GetAllJointAngles
(
const
EndeffectorsPos
& pos_b)
const
= 0;
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virtual
int
GetEECount
()
const
= 0;
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};
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}
/* namespace xpp */
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#endif
/* XPP_VIS_INVERSE_KINEMATICS_H_ */
endeffectors.h
joints.h
xpp::InverseKinematics::GetEECount
virtual int GetEECount() const =0
Number of endeffectors (feet, hands) this implementation expects.
xpp::InverseKinematics::GetAllJointAngles
virtual Joints GetAllJointAngles(const EndeffectorsPos &pos_b) const =0
Calculates the joint angles to reach a position @ pos_b.
xpp
EndeffectorsPos
Endeffectors< Eigen::Vector3d > EndeffectorsPos
xpp::InverseKinematics::~InverseKinematics
virtual ~InverseKinematics()=default
xpp::InverseKinematics::InverseKinematics
InverseKinematics()=default
xpp::InverseKinematics::Ptr
std::shared_ptr< InverseKinematics > Ptr
Definition:
inverse_kinematics.h:104
Vector3d
Eigen::Vector3d Vector3d
xpp_vis
Author(s): Alexander W. Winkler
autogenerated on Wed Mar 2 2022 01:14:16