inverse_kinematics.h
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29 
30 #ifndef XPP_VIS_INVERSE_KINEMATICS_H_
31 #define XPP_VIS_INVERSE_KINEMATICS_H_
32 
33 #include <Eigen/Dense>
34 #include <memory>
35 
37 #include <xpp_states/joints.h>
38 
39 namespace xpp {
40 
48 class InverseKinematics {
49 public:
50  using Ptr = std::shared_ptr<InverseKinematics>;
51  using Vector3d = Eigen::Vector3d;
52 
53  InverseKinematics () = default;
54  virtual ~InverseKinematics () = default;
55 
61  virtual Joints GetAllJointAngles(const EndeffectorsPos& pos_b) const = 0;
62 
66  virtual int GetEECount() const = 0;
67 };
68 
69 } /* namespace xpp */
70 
71 #endif /* XPP_VIS_INVERSE_KINEMATICS_H_ */
endeffectors.h
joints.h
xpp::InverseKinematics::GetEECount
virtual int GetEECount() const =0
Number of endeffectors (feet, hands) this implementation expects.
xpp::InverseKinematics::GetAllJointAngles
virtual Joints GetAllJointAngles(const EndeffectorsPos &pos_b) const =0
Calculates the joint angles to reach a position @ pos_b.
xpp
EndeffectorsPos
Endeffectors< Eigen::Vector3d > EndeffectorsPos
xpp::InverseKinematics::~InverseKinematics
virtual ~InverseKinematics()=default
xpp::InverseKinematics::InverseKinematics
InverseKinematics()=default
xpp::InverseKinematics::Ptr
std::shared_ptr< InverseKinematics > Ptr
Definition: inverse_kinematics.h:104
Vector3d
Eigen::Vector3d Vector3d


xpp_vis
Author(s): Alexander W. Winkler
autogenerated on Wed Mar 2 2022 01:14:16