#include <geometry_msgs/PoseStamped.h>
#include <OgreQuaternion.h>
#include <ros/ros.h>
#include <tf2/LinearMath/Quaternion.h>
#include <boost/array.hpp>
Go to the source code of this file.
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double | rviz::normalizeQuaternion (const geometry_msgs::Quaternion &msg, Ogre::Quaternion &q) |
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double | rviz::normalizeQuaternion (double &w, double &x, double &y, double &z) |
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float | rviz::normalizeQuaternion (float &w, float &x, float &y, float &z) |
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double | rviz::normalizeQuaternion (Ogre::Quaternion &quaternion) |
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double | rviz::quaternionNorm2 (double w, double x, double y, double z) |
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float | rviz::quaternionNorm2 (float w, float x, float y, float z) |
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template<typename T , size_t N> |
bool | rviz::validateQuaternions (const boost::array< T, N > &arr) |
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bool | rviz::validateQuaternions (const geometry_msgs::Pose &msg) |
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bool | rviz::validateQuaternions (const geometry_msgs::PoseStamped &msg) |
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bool | rviz::validateQuaternions (const geometry_msgs::Quaternion &msg) |
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bool | rviz::validateQuaternions (const Ogre::Quaternion &quaternion) |
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template<typename T > |
bool | rviz::validateQuaternions (const std::vector< T > &vec) |
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bool | rviz::validateQuaternions (const tf2::Quaternion &quaternion) |
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bool | rviz::validateQuaternions (double w, double x, double y, double z) |
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bool | rviz::validateQuaternions (float w, float x, float y, float z) |
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rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall
autogenerated on Fri Dec 13 2024 03:31:03