#include <OgrePrerequisites.h>
Go to the source code of this file.
|
bool | rviz::getPointOnPlaneFromWindowXY (Ogre::Viewport *viewport, Ogre::Plane &plane, int window_x, int window_y, Ogre::Vector3 &intersection_out) |
| Given a viewport and an x,y position in window-pixel coordinates, find the point on a plane directly behind it, if any. More...
|
|
float | rviz::mapAngleTo0_2Pi (float angle) |
| Return the input angle mapped back to the range 0 to 2*PI. More...
|
|
Ogre::Vector2 | rviz::project3DPointToViewportXY (const Ogre::Viewport *view, const Ogre::Vector3 &pos) |
| Given a viewport and a 3D position in world coordinates, project that point into the view plane. More...
|
|
rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall
autogenerated on Fri Dec 13 2024 03:31:03