Quaternions and matrices rotations around normalized axis.
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template<typename T , precision P> |
GLM_FUNC_DECL detail::tmat4x4< T, P > | glm::rotateNormalizedAxis (detail::tmat4x4< T, P > const &m, T const &angle, detail::tvec3< T, P > const &axis) |
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template<typename T , precision P> |
GLM_FUNC_DECL detail::tquat< T, P > | glm::rotateNormalizedAxis (detail::tquat< T, P > const &q, T const &angle, detail::tvec3< T, P > const &axis) |
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Quaternions and matrices rotations around normalized axis.
<glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities.
◆ rotateNormalizedAxis() [1/2]
template<typename T , precision P>
Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.
- Parameters
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m | Input matrix multiplied by this rotation matrix. |
angle | Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. |
axis | Rotation axis, must be normalized. |
- Template Parameters
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T | Value type used to build the matrix. Currently supported: half (not recommanded), float or double. |
- See also
- GLM_GTX_rotate_normalized_axis
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- rotate(T angle, T x, T y, T z)
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- rotate(detail::tmat4x4<T, P> const & m, T angle, T x, T y, T z)
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- rotate(T angle, detail::tvec3<T, P> const & v)
◆ rotateNormalizedAxis() [2/2]
template<typename T , precision P>
Rotates a quaternion from a vector of 3 components normalized axis and an angle.
- Parameters
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q | Source orientation |
angle | Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. |
axis | Normalized axis of the rotation, must be normalized. |
- See also
- GLM_GTX_rotate_normalized_axis