#include <transform.h>
Definition at line 24 of file transform.h.
◆ Transform() [1/2]
| tango_gl::Transform::Transform |
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◆ ~Transform()
| tango_gl::Transform::~Transform |
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| ) |
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virtual |
◆ Transform() [2/2]
| tango_gl::Transform::Transform |
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const Transform & |
other | ) |
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delete |
◆ GetParent() [1/2]
| Transform* tango_gl::Transform::GetParent |
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◆ GetParent() [2/2]
| Transform * tango_gl::Transform::GetParent |
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const |
◆ GetPosition()
| glm::vec3 tango_gl::Transform::GetPosition |
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| ) |
const |
◆ GetRotation()
| glm::quat tango_gl::Transform::GetRotation |
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const |
◆ GetScale()
| glm::vec3 tango_gl::Transform::GetScale |
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| ) |
const |
◆ GetTransformationMatrix()
| glm::mat4 tango_gl::Transform::GetTransformationMatrix |
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| ) |
const |
◆ operator=()
◆ SetParent()
| void tango_gl::Transform::SetParent |
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Transform * |
transform | ) |
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◆ SetPosition()
| void tango_gl::Transform::SetPosition |
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const glm::vec3 & |
position | ) |
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◆ SetRotation()
| void tango_gl::Transform::SetRotation |
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const glm::quat & |
rotation | ) |
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◆ SetScale()
| void tango_gl::Transform::SetScale |
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const glm::vec3 & |
scale | ) |
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◆ SetTransformationMatrix()
| void tango_gl::Transform::SetTransformationMatrix |
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const glm::mat4 & |
transform_mat | ) |
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◆ Translate()
| void tango_gl::Transform::Translate |
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const glm::vec3 & |
translation | ) |
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◆ parent_
◆ position_
◆ rotation_
◆ scale_
The documentation for this class was generated from the following files: