#include <texture_mapping.hpp>
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| FaceInfo (float d, float a, float edge, bool facingCam, const pcl::PointXY &uv1, const pcl::PointXY &uv2, const pcl::PointXY &uv3, const pcl::PointXY ¢er) |
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Definition at line 1008 of file texture_mapping.hpp.
◆ FaceInfo()
FaceInfo::FaceInfo |
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float |
d, |
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float |
a, |
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float |
edge, |
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bool |
facingCam, |
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const pcl::PointXY & |
uv1, |
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const pcl::PointXY & |
uv2, |
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const pcl::PointXY & |
uv3, |
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const pcl::PointXY & |
center |
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) |
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inline |
◆ angle
◆ distance
◆ facingTheCam
bool FaceInfo::facingTheCam |
◆ longestEdgeSqrd
float FaceInfo::longestEdgeSqrd |
◆ uv_center
pcl::PointXY FaceInfo::uv_center |
◆ uv_coord1
pcl::PointXY FaceInfo::uv_coord1 |
◆ uv_coord2
pcl::PointXY FaceInfo::uv_coord2 |
◆ uv_coord3
pcl::PointXY FaceInfo::uv_coord3 |
The documentation for this class was generated from the following file: