Macros

BDMA flag definitions. More...

Collaboration diagram for BDMA flag definitions:

Macros

#define BDMA_FLAG_GL0   ((uint32_t)0x00000001)
 
#define BDMA_FLAG_GL0   ((uint32_t)0x00000001)
 
#define BDMA_FLAG_GL1   ((uint32_t)0x00000010)
 
#define BDMA_FLAG_GL1   ((uint32_t)0x00000010)
 
#define BDMA_FLAG_GL2   ((uint32_t)0x00000100)
 
#define BDMA_FLAG_GL2   ((uint32_t)0x00000100)
 
#define BDMA_FLAG_GL3   ((uint32_t)0x00001000)
 
#define BDMA_FLAG_GL3   ((uint32_t)0x00001000)
 
#define BDMA_FLAG_GL4   ((uint32_t)0x00010000)
 
#define BDMA_FLAG_GL4   ((uint32_t)0x00010000)
 
#define BDMA_FLAG_GL5   ((uint32_t)0x00100000)
 
#define BDMA_FLAG_GL5   ((uint32_t)0x00100000)
 
#define BDMA_FLAG_GL6   ((uint32_t)0x01000000)
 
#define BDMA_FLAG_GL6   ((uint32_t)0x01000000)
 
#define BDMA_FLAG_GL7   ((uint32_t)0x10000000)
 
#define BDMA_FLAG_GL7   ((uint32_t)0x10000000)
 
#define BDMA_FLAG_HT0   ((uint32_t)0x00000004)
 
#define BDMA_FLAG_HT0   ((uint32_t)0x00000004)
 
#define BDMA_FLAG_HT1   ((uint32_t)0x00000040)
 
#define BDMA_FLAG_HT1   ((uint32_t)0x00000040)
 
#define BDMA_FLAG_HT2   ((uint32_t)0x00000400)
 
#define BDMA_FLAG_HT2   ((uint32_t)0x00000400)
 
#define BDMA_FLAG_HT3   ((uint32_t)0x00004000)
 
#define BDMA_FLAG_HT3   ((uint32_t)0x00004000)
 
#define BDMA_FLAG_HT4   ((uint32_t)0x00040000)
 
#define BDMA_FLAG_HT4   ((uint32_t)0x00040000)
 
#define BDMA_FLAG_HT5   ((uint32_t)0x00400000)
 
#define BDMA_FLAG_HT5   ((uint32_t)0x00400000)
 
#define BDMA_FLAG_HT6   ((uint32_t)0x04000000)
 
#define BDMA_FLAG_HT6   ((uint32_t)0x04000000)
 
#define BDMA_FLAG_HT7   ((uint32_t)0x40000000)
 
#define BDMA_FLAG_HT7   ((uint32_t)0x40000000)
 
#define BDMA_FLAG_TC0   ((uint32_t)0x00000002)
 
#define BDMA_FLAG_TC0   ((uint32_t)0x00000002)
 
#define BDMA_FLAG_TC1   ((uint32_t)0x00000020)
 
#define BDMA_FLAG_TC1   ((uint32_t)0x00000020)
 
#define BDMA_FLAG_TC2   ((uint32_t)0x00000200)
 
#define BDMA_FLAG_TC2   ((uint32_t)0x00000200)
 
#define BDMA_FLAG_TC3   ((uint32_t)0x00002000)
 
#define BDMA_FLAG_TC3   ((uint32_t)0x00002000)
 
#define BDMA_FLAG_TC4   ((uint32_t)0x00020000)
 
#define BDMA_FLAG_TC4   ((uint32_t)0x00020000)
 
#define BDMA_FLAG_TC5   ((uint32_t)0x00200000)
 
#define BDMA_FLAG_TC5   ((uint32_t)0x00200000)
 
#define BDMA_FLAG_TC6   ((uint32_t)0x02000000)
 
#define BDMA_FLAG_TC6   ((uint32_t)0x02000000)
 
#define BDMA_FLAG_TC7   ((uint32_t)0x20000000)
 
#define BDMA_FLAG_TC7   ((uint32_t)0x20000000)
 
#define BDMA_FLAG_TE0   ((uint32_t)0x00000008)
 
#define BDMA_FLAG_TE0   ((uint32_t)0x00000008)
 
#define BDMA_FLAG_TE1   ((uint32_t)0x00000080)
 
#define BDMA_FLAG_TE1   ((uint32_t)0x00000080)
 
#define BDMA_FLAG_TE2   ((uint32_t)0x00000800)
 
#define BDMA_FLAG_TE2   ((uint32_t)0x00000800)
 
#define BDMA_FLAG_TE3   ((uint32_t)0x00008000)
 
#define BDMA_FLAG_TE3   ((uint32_t)0x00008000)
 
#define BDMA_FLAG_TE4   ((uint32_t)0x00080000)
 
#define BDMA_FLAG_TE4   ((uint32_t)0x00080000)
 
#define BDMA_FLAG_TE5   ((uint32_t)0x00800000)
 
#define BDMA_FLAG_TE5   ((uint32_t)0x00800000)
 
#define BDMA_FLAG_TE6   ((uint32_t)0x08000000)
 
#define BDMA_FLAG_TE6   ((uint32_t)0x08000000)
 
#define BDMA_FLAG_TE7   ((uint32_t)0x80000000)
 
#define BDMA_FLAG_TE7   ((uint32_t)0x80000000)
 

Detailed Description

BDMA flag definitions.

Macro Definition Documentation

◆ BDMA_FLAG_GL0 [1/2]

#define BDMA_FLAG_GL0   ((uint32_t)0x00000001)

◆ BDMA_FLAG_GL0 [2/2]

#define BDMA_FLAG_GL0   ((uint32_t)0x00000001)

◆ BDMA_FLAG_GL1 [1/2]

#define BDMA_FLAG_GL1   ((uint32_t)0x00000010)

◆ BDMA_FLAG_GL1 [2/2]

#define BDMA_FLAG_GL1   ((uint32_t)0x00000010)

◆ BDMA_FLAG_GL2 [1/2]

#define BDMA_FLAG_GL2   ((uint32_t)0x00000100)

◆ BDMA_FLAG_GL2 [2/2]

#define BDMA_FLAG_GL2   ((uint32_t)0x00000100)

◆ BDMA_FLAG_GL3 [1/2]

#define BDMA_FLAG_GL3   ((uint32_t)0x00001000)

◆ BDMA_FLAG_GL3 [2/2]

#define BDMA_FLAG_GL3   ((uint32_t)0x00001000)

◆ BDMA_FLAG_GL4 [1/2]

#define BDMA_FLAG_GL4   ((uint32_t)0x00010000)

◆ BDMA_FLAG_GL4 [2/2]

#define BDMA_FLAG_GL4   ((uint32_t)0x00010000)

◆ BDMA_FLAG_GL5 [1/2]

#define BDMA_FLAG_GL5   ((uint32_t)0x00100000)

◆ BDMA_FLAG_GL5 [2/2]

#define BDMA_FLAG_GL5   ((uint32_t)0x00100000)

◆ BDMA_FLAG_GL6 [1/2]

#define BDMA_FLAG_GL6   ((uint32_t)0x01000000)

◆ BDMA_FLAG_GL6 [2/2]

#define BDMA_FLAG_GL6   ((uint32_t)0x01000000)

◆ BDMA_FLAG_GL7 [1/2]

#define BDMA_FLAG_GL7   ((uint32_t)0x10000000)

◆ BDMA_FLAG_GL7 [2/2]

#define BDMA_FLAG_GL7   ((uint32_t)0x10000000)

◆ BDMA_FLAG_HT0 [1/2]

#define BDMA_FLAG_HT0   ((uint32_t)0x00000004)

◆ BDMA_FLAG_HT0 [2/2]

#define BDMA_FLAG_HT0   ((uint32_t)0x00000004)

◆ BDMA_FLAG_HT1 [1/2]

#define BDMA_FLAG_HT1   ((uint32_t)0x00000040)

◆ BDMA_FLAG_HT1 [2/2]

#define BDMA_FLAG_HT1   ((uint32_t)0x00000040)

◆ BDMA_FLAG_HT2 [1/2]

#define BDMA_FLAG_HT2   ((uint32_t)0x00000400)

◆ BDMA_FLAG_HT2 [2/2]

#define BDMA_FLAG_HT2   ((uint32_t)0x00000400)

◆ BDMA_FLAG_HT3 [1/2]

#define BDMA_FLAG_HT3   ((uint32_t)0x00004000)

◆ BDMA_FLAG_HT3 [2/2]

#define BDMA_FLAG_HT3   ((uint32_t)0x00004000)

◆ BDMA_FLAG_HT4 [1/2]

#define BDMA_FLAG_HT4   ((uint32_t)0x00040000)

◆ BDMA_FLAG_HT4 [2/2]

#define BDMA_FLAG_HT4   ((uint32_t)0x00040000)

◆ BDMA_FLAG_HT5 [1/2]

#define BDMA_FLAG_HT5   ((uint32_t)0x00400000)

◆ BDMA_FLAG_HT5 [2/2]

#define BDMA_FLAG_HT5   ((uint32_t)0x00400000)

◆ BDMA_FLAG_HT6 [1/2]

#define BDMA_FLAG_HT6   ((uint32_t)0x04000000)

◆ BDMA_FLAG_HT6 [2/2]

#define BDMA_FLAG_HT6   ((uint32_t)0x04000000)

◆ BDMA_FLAG_HT7 [1/2]

#define BDMA_FLAG_HT7   ((uint32_t)0x40000000)

◆ BDMA_FLAG_HT7 [2/2]

#define BDMA_FLAG_HT7   ((uint32_t)0x40000000)

◆ BDMA_FLAG_TC0 [1/2]

#define BDMA_FLAG_TC0   ((uint32_t)0x00000002)

◆ BDMA_FLAG_TC0 [2/2]

#define BDMA_FLAG_TC0   ((uint32_t)0x00000002)

◆ BDMA_FLAG_TC1 [1/2]

#define BDMA_FLAG_TC1   ((uint32_t)0x00000020)

◆ BDMA_FLAG_TC1 [2/2]

#define BDMA_FLAG_TC1   ((uint32_t)0x00000020)

◆ BDMA_FLAG_TC2 [1/2]

#define BDMA_FLAG_TC2   ((uint32_t)0x00000200)

◆ BDMA_FLAG_TC2 [2/2]

#define BDMA_FLAG_TC2   ((uint32_t)0x00000200)

◆ BDMA_FLAG_TC3 [1/2]

#define BDMA_FLAG_TC3   ((uint32_t)0x00002000)

◆ BDMA_FLAG_TC3 [2/2]

#define BDMA_FLAG_TC3   ((uint32_t)0x00002000)

◆ BDMA_FLAG_TC4 [1/2]

#define BDMA_FLAG_TC4   ((uint32_t)0x00020000)

◆ BDMA_FLAG_TC4 [2/2]

#define BDMA_FLAG_TC4   ((uint32_t)0x00020000)

◆ BDMA_FLAG_TC5 [1/2]

#define BDMA_FLAG_TC5   ((uint32_t)0x00200000)

◆ BDMA_FLAG_TC5 [2/2]

#define BDMA_FLAG_TC5   ((uint32_t)0x00200000)

◆ BDMA_FLAG_TC6 [1/2]

#define BDMA_FLAG_TC6   ((uint32_t)0x02000000)

◆ BDMA_FLAG_TC6 [2/2]

#define BDMA_FLAG_TC6   ((uint32_t)0x02000000)

◆ BDMA_FLAG_TC7 [1/2]

#define BDMA_FLAG_TC7   ((uint32_t)0x20000000)

◆ BDMA_FLAG_TC7 [2/2]

#define BDMA_FLAG_TC7   ((uint32_t)0x20000000)

◆ BDMA_FLAG_TE0 [1/2]

#define BDMA_FLAG_TE0   ((uint32_t)0x00000008)

◆ BDMA_FLAG_TE0 [2/2]

#define BDMA_FLAG_TE0   ((uint32_t)0x00000008)

◆ BDMA_FLAG_TE1 [1/2]

#define BDMA_FLAG_TE1   ((uint32_t)0x00000080)

◆ BDMA_FLAG_TE1 [2/2]

#define BDMA_FLAG_TE1   ((uint32_t)0x00000080)

◆ BDMA_FLAG_TE2 [1/2]

#define BDMA_FLAG_TE2   ((uint32_t)0x00000800)

◆ BDMA_FLAG_TE2 [2/2]

#define BDMA_FLAG_TE2   ((uint32_t)0x00000800)

◆ BDMA_FLAG_TE3 [1/2]

#define BDMA_FLAG_TE3   ((uint32_t)0x00008000)

◆ BDMA_FLAG_TE3 [2/2]

#define BDMA_FLAG_TE3   ((uint32_t)0x00008000)

◆ BDMA_FLAG_TE4 [1/2]

#define BDMA_FLAG_TE4   ((uint32_t)0x00080000)

◆ BDMA_FLAG_TE4 [2/2]

#define BDMA_FLAG_TE4   ((uint32_t)0x00080000)

◆ BDMA_FLAG_TE5 [1/2]

#define BDMA_FLAG_TE5   ((uint32_t)0x00800000)

◆ BDMA_FLAG_TE5 [2/2]

#define BDMA_FLAG_TE5   ((uint32_t)0x00800000)

◆ BDMA_FLAG_TE6 [1/2]

#define BDMA_FLAG_TE6   ((uint32_t)0x08000000)

◆ BDMA_FLAG_TE6 [2/2]

#define BDMA_FLAG_TE6   ((uint32_t)0x08000000)

◆ BDMA_FLAG_TE7 [1/2]

#define BDMA_FLAG_TE7   ((uint32_t)0x80000000)

◆ BDMA_FLAG_TE7 [2/2]

#define BDMA_FLAG_TE7   ((uint32_t)0x80000000)


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autogenerated on Fri Apr 1 2022 02:15:08