#include <imgui_internal.h>
Definition at line 522 of file imgui_internal.h.
◆ ImGuiInputTextState()
| ImGuiInputTextState::ImGuiInputTextState |
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inline |
◆ ClearSelection()
| void ImGuiInputTextState::ClearSelection |
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inline |
◆ CursorAnimReset()
| void ImGuiInputTextState::CursorAnimReset |
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inline |
◆ CursorClamp()
| void ImGuiInputTextState::CursorClamp |
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inline |
◆ HasSelection()
| bool ImGuiInputTextState::HasSelection |
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const |
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inline |
◆ OnKeyPressed()
| void ImGuiInputTextState::OnKeyPressed |
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int |
key | ) |
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◆ SelectAll()
| void ImGuiInputTextState::SelectAll |
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inline |
◆ BufCapacityA
| int ImGuiInputTextState::BufCapacityA |
◆ CurLenA
| int ImGuiInputTextState::CurLenA |
◆ CurLenW
| int ImGuiInputTextState::CurLenW |
◆ CursorAnim
| float ImGuiInputTextState::CursorAnim |
◆ CursorFollow
| bool ImGuiInputTextState::CursorFollow |
◆ ID
◆ InitialText
| ImVector<char> ImGuiInputTextState::InitialText |
◆ ScrollX
| float ImGuiInputTextState::ScrollX |
◆ SelectedAllMouseLock
| bool ImGuiInputTextState::SelectedAllMouseLock |
◆ StbState
| ImGuiStb::STB_TexteditState ImGuiInputTextState::StbState |
◆ TempBuffer
| ImVector<char> ImGuiInputTextState::TempBuffer |
◆ TextW
◆ UserCallback
◆ UserCallbackData
| void* ImGuiInputTextState::UserCallbackData |
◆ UserFlags
The documentation for this struct was generated from the following files: