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| __declspec (noreturn) void uv_fatal_error(const int errorno |
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int | uv__convert_utf16_to_utf8 (const WCHAR *utf16, int utf16len, char **utf8) |
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int | uv__convert_utf8_to_utf16 (const char *utf8, int utf8len, WCHAR **utf16) |
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void | uv__fs_poll_endgame (uv_loop_t *loop, uv_fs_poll_t *handle) |
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int | uv__getpwuid_r (uv_passwd_t *pwd) |
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int | uv__getsockpeername (const uv_handle_t *handle, uv__peersockfunc func, struct sockaddr *name, int *namelen, int delayed_error) |
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uint64_t | uv__hrtime (double scale) |
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void | uv__init_detect_system_wakeup (void) |
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void | uv__once_init (void) |
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void | uv__pipe_read_stop (uv_pipe_t *handle) |
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int | uv__pipe_write (uv_loop_t *loop, uv_write_t *req, uv_pipe_t *handle, const uv_buf_t bufs[], size_t nbufs, uv_stream_t *send_handle, uv_write_cb cb) |
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int | uv__random_rtlgenrandom (void *buf, size_t buflen) |
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int | uv__signal_dispatch (int signum) |
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int | uv__stdio_create (uv_loop_t *loop, const uv_process_options_t *options, BYTE **buffer_ptr) |
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void | uv__stdio_destroy (BYTE *buffer) |
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HANDLE | uv__stdio_handle (BYTE *buffer, int fd) |
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void | uv__stdio_noinherit (BYTE *buffer) |
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WORD | uv__stdio_size (BYTE *buffer) |
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int | uv__stdio_verify (BYTE *buffer, WORD size) |
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int | uv__tcp_try_write (uv_tcp_t *handle, const uv_buf_t bufs[], unsigned int nbufs) |
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int | uv__tcp_xfer_export (uv_tcp_t *handle, int pid, uv__ipc_socket_xfer_type_t *xfer_type, uv__ipc_socket_xfer_info_t *xfer_info) |
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int | uv__tcp_xfer_import (uv_tcp_t *tcp, uv__ipc_socket_xfer_type_t xfer_type, uv__ipc_socket_xfer_info_t *xfer_info) |
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int | uv__tty_try_write (uv_tty_t *handle, const uv_buf_t bufs[], unsigned int nbufs) |
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void | uv__util_init (void) |
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void | uv__wake_all_loops (void) |
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void | uv_async_close (uv_loop_t *loop, uv_async_t *handle) |
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void | uv_async_endgame (uv_loop_t *loop, uv_async_t *handle) |
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void | uv_check_invoke (uv_loop_t *loop) |
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void | uv_console_init (void) |
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void | uv_fs_event_close (uv_loop_t *loop, uv_fs_event_t *handle) |
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void | uv_fs_event_endgame (uv_loop_t *loop, uv_fs_event_t *handle) |
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void | uv_fs_init (void) |
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BOOL | uv_get_acceptex_function (SOCKET socket, LPFN_ACCEPTEX *target) |
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BOOL | uv_get_connectex_function (SOCKET socket, LPFN_CONNECTEX *target) |
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void | uv_idle_invoke (uv_loop_t *loop) |
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void | uv_loop_watcher_endgame (uv_loop_t *loop, uv_handle_t *handle) |
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int WSAAPI | uv_msafd_poll (SOCKET socket, AFD_POLL_INFO *info_in, AFD_POLL_INFO *info_out, OVERLAPPED *overlapped) |
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int | uv_ntstatus_to_winsock_error (NTSTATUS status) |
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int | uv_pipe_accept (uv_pipe_t *server, uv_stream_t *client) |
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void | uv_pipe_cleanup (uv_loop_t *loop, uv_pipe_t *handle) |
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void | uv_pipe_close (uv_loop_t *loop, uv_pipe_t *handle) |
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void | uv_pipe_endgame (uv_loop_t *loop, uv_pipe_t *handle) |
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int | uv_pipe_listen (uv_pipe_t *handle, int backlog, uv_connection_cb cb) |
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int | uv_pipe_read_start (uv_pipe_t *handle, uv_alloc_cb alloc_cb, uv_read_cb read_cb) |
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int | uv_poll_close (uv_loop_t *loop, uv_poll_t *handle) |
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void | uv_poll_endgame (uv_loop_t *loop, uv_poll_t *handle) |
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void | uv_prepare_invoke (uv_loop_t *loop) |
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void | uv_process_async_wakeup_req (uv_loop_t *loop, uv_async_t *handle, uv_req_t *req) |
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void | uv_process_close (uv_loop_t *loop, uv_process_t *handle) |
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void | uv_process_endgame (uv_loop_t *loop, uv_process_t *handle) |
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void | uv_process_fs_event_req (uv_loop_t *loop, uv_req_t *req, uv_fs_event_t *handle) |
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void | uv_process_pipe_accept_req (uv_loop_t *loop, uv_pipe_t *handle, uv_req_t *raw_req) |
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void | uv_process_pipe_connect_req (uv_loop_t *loop, uv_pipe_t *handle, uv_connect_t *req) |
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void | uv_process_pipe_read_req (uv_loop_t *loop, uv_pipe_t *handle, uv_req_t *req) |
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void | uv_process_pipe_shutdown_req (uv_loop_t *loop, uv_pipe_t *handle, uv_shutdown_t *req) |
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void | uv_process_pipe_write_req (uv_loop_t *loop, uv_pipe_t *handle, uv_write_t *req) |
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void | uv_process_poll_req (uv_loop_t *loop, uv_poll_t *handle, uv_req_t *req) |
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void | uv_process_proc_exit (uv_loop_t *loop, uv_process_t *handle) |
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void | uv_process_signal_req (uv_loop_t *loop, uv_signal_t *handle, uv_req_t *req) |
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void | uv_process_tcp_accept_req (uv_loop_t *loop, uv_tcp_t *handle, uv_req_t *req) |
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void | uv_process_tcp_connect_req (uv_loop_t *loop, uv_tcp_t *handle, uv_connect_t *req) |
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void | uv_process_tcp_read_req (uv_loop_t *loop, uv_tcp_t *handle, uv_req_t *req) |
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void | uv_process_tcp_write_req (uv_loop_t *loop, uv_tcp_t *handle, uv_write_t *req) |
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void | uv_process_tty_accept_req (uv_loop_t *loop, uv_tty_t *handle, uv_req_t *raw_req) |
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void | uv_process_tty_connect_req (uv_loop_t *loop, uv_tty_t *handle, uv_connect_t *req) |
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void | uv_process_tty_read_req (uv_loop_t *loop, uv_tty_t *handle, uv_req_t *req) |
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void | uv_process_tty_write_req (uv_loop_t *loop, uv_tty_t *handle, uv_write_t *req) |
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void | uv_process_udp_recv_req (uv_loop_t *loop, uv_udp_t *handle, uv_req_t *req) |
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void | uv_process_udp_send_req (uv_loop_t *loop, uv_udp_t *handle, uv_udp_send_t *req) |
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void | uv_signal_close (uv_loop_t *loop, uv_signal_t *handle) |
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void | uv_signal_endgame (uv_loop_t *loop, uv_signal_t *handle) |
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void | uv_signals_init (void) |
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int | uv_stdio_pipe_server (uv_loop_t *loop, uv_pipe_t *handle, DWORD access, char *name, size_t nameSize) |
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int | uv_tcp_accept (uv_tcp_t *server, uv_tcp_t *client) |
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void | uv_tcp_close (uv_loop_t *loop, uv_tcp_t *tcp) |
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void | uv_tcp_endgame (uv_loop_t *loop, uv_tcp_t *handle) |
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int | uv_tcp_listen (uv_tcp_t *handle, int backlog, uv_connection_cb cb) |
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int | uv_tcp_read_start (uv_tcp_t *handle, uv_alloc_cb alloc_cb, uv_read_cb read_cb) |
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int | uv_tcp_write (uv_loop_t *loop, uv_write_t *req, uv_tcp_t *handle, const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb) |
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int | uv_translate_sys_error (int sys_errno) |
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void | uv_tty_close (uv_tty_t *handle) |
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void | uv_tty_endgame (uv_loop_t *loop, uv_tty_t *handle) |
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int | uv_tty_read_start (uv_tty_t *handle, uv_alloc_cb alloc_cb, uv_read_cb read_cb) |
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int | uv_tty_read_stop (uv_tty_t *handle) |
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int | uv_tty_write (uv_loop_t *loop, uv_write_t *req, uv_tty_t *handle, const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb) |
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void | uv_udp_close (uv_loop_t *loop, uv_udp_t *handle) |
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void | uv_udp_endgame (uv_loop_t *loop, uv_udp_t *handle) |
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void | uv_winapi_init (void) |
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void | uv_winsock_init (void) |
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int WSAAPI | uv_wsarecv_workaround (SOCKET socket, WSABUF *buffers, DWORD buffer_count, DWORD *bytes, DWORD *flags, WSAOVERLAPPED *overlapped, LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine) |
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int WSAAPI | uv_wsarecvfrom_workaround (SOCKET socket, WSABUF *buffers, DWORD buffer_count, DWORD *bytes, DWORD *flags, struct sockaddr *addr, int *addr_len, WSAOVERLAPPED *overlapped, LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine) |
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