comm_state.h
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34 
35 #ifndef ACTIONLIB__CLIENT__COMM_STATE_H_
36 #define ACTIONLIB__CLIENT__COMM_STATE_H_
37 
38 #include <string>
39 #include "ros/console.h"
40 
41 namespace actionlib
42 {
43 
47 class CommState
48 {
49 public:
51  enum StateEnum
52  {
54  PENDING = 1,
55  ACTIVE = 2,
58  RECALLING = 5,
59  PREEMPTING = 6,
60  DONE = 7
61  };
62 
63  CommState(const StateEnum & state)
64  : state_(state) {}
65 
66  inline bool operator==(const CommState & rhs) const
67  {
68  return state_ == rhs.state_;
69  }
70 
71  inline bool operator==(const CommState::StateEnum & rhs) const
72  {
73  return state_ == rhs;
74  }
75 
76  inline bool operator!=(const CommState::StateEnum & rhs) const
77  {
78  return !(*this == rhs);
79  }
80 
81  inline bool operator!=(const CommState & rhs) const
82  {
83  return !(*this == rhs);
84  }
85 
86  std::string toString() const
87  {
88  switch (state_) {
90  return "WAITING_FOR_GOAL_ACK";
91  case PENDING:
92  return "PENDING";
93  case ACTIVE:
94  return "ACTIVE";
95  case WAITING_FOR_RESULT:
96  return "WAITING_FOR_RESULT";
98  return "WAITING_FOR_CANCEL_ACK";
99  case RECALLING:
100  return "RECALLING";
101  case PREEMPTING:
102  return "PREEMPTING";
103  case DONE:
104  return "DONE";
105  default:
106  ROS_ERROR_NAMED("actionlib", "BUG: Unhandled CommState: %u", state_);
107  break;
108  }
109  return "BUG-UNKNOWN";
110  }
111 
113 
114 private:
116 };
117 
118 } // namespace actionlib
119 
120 #endif // ACTIONLIB__CLIENT__COMM_STATE_H_
actionlib::CommState::operator!=
bool operator!=(const CommState::StateEnum &rhs) const
Definition: comm_state.h:140
actionlib::CommState::StateEnum
StateEnum
Defines the various states the Communication State Machine can be in.
Definition: comm_state.h:115
actionlib::CommState::RECALLING
@ RECALLING
Definition: comm_state.h:154
actionlib::CommState::WAITING_FOR_GOAL_ACK
@ WAITING_FOR_GOAL_ACK
Definition: comm_state.h:149
ROS_ERROR_NAMED
#define ROS_ERROR_NAMED(name,...)
console.h
actionlib::CommState
Thin wrapper around an enum in order to help interpret the state of the communication state machine.
Definition: comm_state.h:79
actionlib::CommState::toString
std::string toString() const
Definition: comm_state.h:150
actionlib::CommState::operator==
bool operator==(const CommState &rhs) const
Definition: comm_state.h:130
actionlib::CommState::WAITING_FOR_CANCEL_ACK
@ WAITING_FOR_CANCEL_ACK
Definition: comm_state.h:153
actionlib::CommState::ACTIVE
@ ACTIVE
Definition: comm_state.h:151
actionlib::CommState::state_
StateEnum state_
Definition: comm_state.h:176
actionlib::CommState::PENDING
@ PENDING
Definition: comm_state.h:150
actionlib::CommState::WAITING_FOR_RESULT
@ WAITING_FOR_RESULT
Definition: comm_state.h:152
actionlib::CommState::PREEMPTING
@ PREEMPTING
Definition: comm_state.h:155
actionlib::CommState::DONE
@ DONE
Definition: comm_state.h:156
actionlib
Definition: action_definition.h:40
actionlib::CommState::CommState
CommState()


actionlib
Author(s): Eitan Marder-Eppstein, Vijay Pradeep, Mikael Arguedas
autogenerated on Fri May 19 2023 02:36:55