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TF2SIMD_FORCE_INLINE tf2Scalar | angle (const Quaternion &q1, const Quaternion &q2) |
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TF2SIMD_FORCE_INLINE tf2Scalar | angleShortestPath (const Quaternion &q1, const Quaternion &q2) |
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| ATTRIBUTE_ALIGNED16 (class) QuadWord |
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void | convert (const A &a, B &b) |
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void | convert (const A &a1, A &a2) |
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TF2SIMD_FORCE_INLINE tf2Scalar | dot (const Quaternion &q1, const Quaternion &q2) |
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void | doTransform (const T &data_in, T &data_out, const geometry_msgs::TransformStamped &transform) |
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void | doTransform (const tf2::Stamped< btVector3 > &t_in, tf2::Stamped< btVector3 > &t_out, const geometry_msgs::TransformStamped &transform) |
| Apply a geometry_msgs TransformStamped to a Bullet-specific Vector3 type. This function is a specialization of the doTransform template defined in tf2/convert.h. More...
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template<> |
void | doTransform (const tf2::Stamped< btTransform > &t_in, tf2::Stamped< btTransform > &t_out, const geometry_msgs::TransformStamped &transform) |
| Apply a geometry_msgs TransformStamped to a Bullet-specific Transform data type. This function is a specialization of the doTransform template defined in tf2/convert.h. More...
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void | fromMsg (const A &, B &b) |
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void | fromMsg (const geometry_msgs::PointStamped &msg, tf2::Stamped< btVector3 > &out) |
| Convert a PointStamped message type to a stamped Bullet-specific Vector3 type. This function is a specialization of the fromMsg template defined in tf2/convert.h. More...
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void | getEulerYPR (const A &a, double &yaw, double &pitch, double &roll) |
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const std::string & | getFrameId (const T &t) |
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const std::string & | getFrameId (const tf2::Stamped< P > &t) |
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const ros::Time & | getTimestamp (const T &t) |
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const ros::Time & | getTimestamp (const tf2::Stamped< P > &t) |
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A | getTransformIdentity () |
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double | getYaw (const A &a) |
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TF2SIMD_FORCE_INLINE Quaternion | inverse (const Quaternion &q) |
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TF2SIMD_FORCE_INLINE tf2Scalar | length (const Quaternion &q) |
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TF2SIMD_FORCE_INLINE Vector3 | lerp (const Vector3 &v1, const Vector3 &v2, const tf2Scalar &t) |
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TF2SIMD_FORCE_INLINE Vector3 | operator* (const Vector3 &v1, const Vector3 &v2) |
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TF2SIMD_FORCE_INLINE Quaternion | operator* (const Quaternion &q1, const Quaternion &q2) |
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TF2SIMD_FORCE_INLINE Quaternion | operator* (const Quaternion &q, const Vector3 &w) |
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TF2SIMD_FORCE_INLINE Quaternion | operator* (const Vector3 &w, const Quaternion &q) |
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TF2SIMD_FORCE_INLINE Vector3 | operator* (const Vector3 &v, const tf2Scalar &s) |
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TF2SIMD_FORCE_INLINE Vector3 | operator* (const tf2Scalar &s, const Vector3 &v) |
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TF2SIMD_FORCE_INLINE Vector3 | operator* (const Matrix3x3 &m, const Vector3 &v) |
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TF2SIMD_FORCE_INLINE Vector3 | operator* (const Vector3 &v, const Matrix3x3 &m) |
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TF2SIMD_FORCE_INLINE Matrix3x3 | operator* (const Matrix3x3 &m1, const Matrix3x3 &m2) |
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TF2SIMD_FORCE_INLINE Vector3 | operator+ (const Vector3 &v1, const Vector3 &v2) |
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TF2SIMD_FORCE_INLINE Vector3 | operator- (const Vector3 &v) |
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TF2SIMD_FORCE_INLINE Quaternion | operator- (const Quaternion &q) |
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TF2SIMD_FORCE_INLINE Vector3 | operator- (const Vector3 &v1, const Vector3 &v2) |
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TF2SIMD_FORCE_INLINE Vector3 | operator/ (const Vector3 &v1, const Vector3 &v2) |
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TF2SIMD_FORCE_INLINE Vector3 | operator/ (const Vector3 &v, const tf2Scalar &s) |
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bool | operator== (const Stamped< T > &a, const Stamped< T > &b) |
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TF2SIMD_FORCE_INLINE bool | operator== (const Transform &t1, const Transform &t2) |
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TF2SIMD_FORCE_INLINE bool | operator== (const Matrix3x3 &m1, const Matrix3x3 &m2) |
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bool | operator> (const TransformStorage &lhs, const TransformStorage &rhs) |
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TF2SIMD_FORCE_INLINE Vector3 | quatRotate (const Quaternion &rotation, const Vector3 &v) |
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void | setIdentity (geometry_msgs::Transform &tx) |
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TF2SIMD_FORCE_INLINE Quaternion | shortestArcQuat (const Vector3 &v0, const Vector3 &v1) |
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TF2SIMD_FORCE_INLINE Quaternion | shortestArcQuatNormalize2 (Vector3 &v0, Vector3 &v1) |
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TF2SIMD_FORCE_INLINE Quaternion | slerp (const Quaternion &q1, const Quaternion &q2, const tf2Scalar &t) |
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bool | startsWithSlash (const std::string &frame_id) |
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std::string | stripSlash (const std::string &in) |
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TF2SIMD_FORCE_INLINE tf2Scalar | tf2Angle (const Vector3 &v1, const Vector3 &v2) |
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TF2SIMD_FORCE_INLINE Vector3 | tf2Cross (const Vector3 &v1, const Vector3 &v2) |
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TF2SIMD_FORCE_INLINE tf2Scalar | tf2Distance (const Vector3 &v1, const Vector3 &v2) |
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TF2SIMD_FORCE_INLINE tf2Scalar | tf2Distance2 (const Vector3 &v1, const Vector3 &v2) |
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TF2SIMD_FORCE_INLINE tf2Scalar | tf2Dot (const Vector3 &v1, const Vector3 &v2) |
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TF2SIMD_FORCE_INLINE void | tf2PlaneSpace1 (const Vector3 &n, Vector3 &p, Vector3 &q) |
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TF2SIMD_FORCE_INLINE void | tf2SwapScalarEndian (const tf2Scalar &sourceVal, tf2Scalar &destVal) |
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TF2SIMD_FORCE_INLINE void | tf2SwapVector3Endian (const Vector3 &sourceVec, Vector3 &destVec) |
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TF2SIMD_FORCE_INLINE tf2Scalar | tf2Triple (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) |
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TF2SIMD_FORCE_INLINE void | tf2UnSwapVector3Endian (Vector3 &vector) |
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B | toMsg (const A &a) |
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geometry_msgs::PointStamped | toMsg (const tf2::Stamped< btVector3 > &in) |
| Convert a stamped Bullet Vector3 type to a PointStamped message. This function is a specialization of the toMsg template defined in tf2/convert.h. More...
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void | transformMsgToTF2 (const geometry_msgs::Transform &msg, tf2::Transform &tf2) |
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void | transformTF2ToMsg (const tf2::Transform &tf2, geometry_msgs::TransformStamped &msg, ros::Time stamp, const std::string &frame_id, const std::string &child_frame_id) |
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void | transformTF2ToMsg (const tf2::Transform &tf2, geometry_msgs::Transform &msg) |
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void | transformTF2ToMsg (const tf2::Quaternion &orient, const tf2::Vector3 &pos, geometry_msgs::TransformStamped &msg, ros::Time stamp, const std::string &frame_id, const std::string &child_frame_id) |
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void | transformTF2ToMsg (const tf2::Quaternion &orient, const tf2::Vector3 &pos, geometry_msgs::Transform &msg) |
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btTransform | transformToBullet (const geometry_msgs::TransformStamped &t) |
| Convert a timestamped transform to the equivalent Bullet data type. More...
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