#include <robot.h>

Classes | |
| class | LinkFactory |
Public Types | |
| enum | LinkTreeStyle { STYLE_LINK_LIST, STYLE_DEFAULT = STYLE_LINK_LIST, STYLE_JOINT_LIST, STYLE_LINK_TREE, STYLE_JOINT_LINK_TREE } |
| typedef std::map< std::string, RobotJoint * > | M_NameToJoint |
| typedef std::map< std::string, RobotLink * > | M_NameToLink |
Public Member Functions | |
| void | calculateJointCheckboxes () |
| virtual void | clear () |
| Clears all data loaded from a URDF. More... | |
| float | getAlpha () |
| Ogre::SceneNode * | getCollisionNode () |
| DisplayContext * | getDisplayContext () |
| RobotJoint * | getJoint (const std::string &name) |
| const M_NameToJoint & | getJoints () const |
| RobotLink * | getLink (const std::string &name) |
| const M_NameToLink & | getLinks () const |
| Property * | getLinkTreeProperty () |
| const std::string & | getName () |
| virtual const Ogre::Quaternion & | getOrientation () |
| Ogre::SceneNode * | getOtherNode () |
| virtual const Ogre::Vector3 & | getPosition () |
| RobotLink * | getRootLink () |
| Ogre::SceneManager * | getSceneManager () |
| Ogre::SceneNode * | getVisualNode () |
| bool | isCollisionVisible () |
| Returns whether or not the collision representation is set to be visible To be visible this and isVisible() must both be true. More... | |
| bool | isVisible () |
| Returns whether anything is visible. More... | |
| bool | isVisualVisible () |
| Returns whether or not the visual representation is set to be visible To be visible this and isVisible() must both be true. More... | |
| virtual void | load (const urdf::ModelInterface &urdf, bool visual=true, bool collision=true) |
| Loads meshes/primitives from a robot description. Calls clear() before loading. More... | |
| Robot (Ogre::SceneNode *root_node, DisplayContext *context, const std::string &name, Property *parent_property) | |
| void | setAlpha (float a) |
| void | setCollisionVisible (bool visible) |
| Set whether the collision meshes/primitives of the robot should be visible. More... | |
| void | setLinkFactory (LinkFactory *link_factory) |
| void | setLinkTreeStyle (LinkTreeStyle style) |
| virtual void | setOrientation (const Ogre::Quaternion &orientation) |
| virtual void | setPosition (const Ogre::Vector3 &position) |
| virtual void | setScale (const Ogre::Vector3 &scale) |
| virtual void | setVisible (bool visible) |
| Set the robot as a whole to be visible or not. More... | |
| void | setVisualVisible (bool visible) |
| Set whether the visual meshes of the robot should be visible. More... | |
| virtual void | update (const LinkUpdater &updater) |
| virtual | ~Robot () |
Protected Member Functions | |
| void | addJointToLinkTree (LinkTreeStyle style, Property *parent, RobotJoint *joint) |
| void | addLinkToLinkTree (LinkTreeStyle style, Property *parent, RobotLink *link) |
| void | initLinkTreeStyle () |
| void | setEnableAllLinksCheckbox (QVariant val) |
| void | unparentLinkProperties () |
| void | updateLinkVisibilities () |
| Call RobotLink::updateVisibility() on each link. More... | |
| void | useDetailProperty (bool use_detail) |
Static Protected Member Functions | |
| static bool | styleIsTree (LinkTreeStyle style) |
| static bool | styleShowJoint (LinkTreeStyle style) |
| static bool | styleShowLink (LinkTreeStyle style) |
Protected Attributes | |
| float | alpha_ |
| bool | collision_visible_ |
| Should we show the collision representation? More... | |
| DisplayContext * | context_ |
| bool | doing_set_checkbox_ |
| BoolProperty * | enable_all_links_ |
| BoolProperty * | expand_joint_details_ |
| BoolProperty * | expand_link_details_ |
| BoolProperty * | expand_tree_ |
| bool | inChangedEnableAllLinks |
| M_NameToJoint | joints_ |
| Map of name to joint info, stores all loaded joints. More... | |
| LinkFactory * | link_factory_ |
| factory for generating links and joints More... | |
| Property * | link_tree_ |
| EnumProperty * | link_tree_style_ |
| M_NameToLink | links_ |
| Map of name to link info, stores all loaded links. More... | |
| std::string | name_ |
| bool | robot_loaded_ |
| Ogre::SceneNode * | root_collision_node_ |
| Node all our collision nodes are children of. More... | |
| RobotLink * | root_link_ |
| Ogre::SceneNode * | root_other_node_ |
| Ogre::SceneNode * | root_visual_node_ |
| Node all our visual nodes are children of. More... | |
| Ogre::SceneManager * | scene_manager_ |
| std::map< LinkTreeStyle, std::string > | style_name_map_ |
| bool | visible_ |
| Should we show anything at all? (affects visual, collision, axes, and trails) More... | |
| bool | visual_visible_ |
| Should we show the visual representation? More... | |
Private Slots | |
| void | changedEnableAllLinks () |
| void | changedExpandJointDetails () |
| void | changedExpandLinkDetails () |
| void | changedExpandTree () |
| void | changedHideSubProperties () |
| void | changedLinkTreeStyle () |
A helper class to draw a representation of a robot, as specified by a URDF. Can display either the visual models of the robot, or the collision models.
| typedef std::map< std::string, RobotJoint* > rviz::Robot::M_NameToJoint |
| typedef std::map< std::string, RobotLink* > rviz::Robot::M_NameToLink |
| Robot::Robot | ( | Ogre::SceneNode * | root_node, |
| DisplayContext * | context, | ||
| const std::string & | name, | ||
| Property * | parent_property | ||
| ) |
|
protected |
|
protected |
used by setLinkTreeStyle() to recursively build link & joint tree.
|
virtual |
|
inline |
| RobotJoint * Robot::getJoint | ( | const std::string & | name | ) |
|
inline |
|
inline |
|
inline |
|
virtual |
|
virtual |
|
protected |
| bool Robot::isCollisionVisible | ( | ) |
Returns whether or not the collision representation is set to be visible To be visible this and isVisible() must both be true.
| bool Robot::isVisible | ( | ) |
| bool Robot::isVisualVisible | ( | ) |
Returns whether or not the visual representation is set to be visible To be visible this and isVisible() must both be true.
|
virtual |
| void Robot::setCollisionVisible | ( | bool | visible | ) |
|
protected |
| void Robot::setLinkFactory | ( | LinkFactory * | link_factory | ) |
Call this before load() to subclass the RobotLink or RobotJoint class used in the link property. Example: class MyLinkFactory : public LinkFactory { ... // overload createLink() and/or createJoint() } ... robot->setLinkFactory(new MyLinkFactory());
| void Robot::setLinkTreeStyle | ( | LinkTreeStyle | style | ) |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
| void Robot::setVisualVisible | ( | bool | visible | ) |
|
staticprotected |
|
staticprotected |
|
staticprotected |
|
protected |
|
virtual |
|
protected |
Call RobotLink::updateVisibility() on each link.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |