arrow.h
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29 
30 #include "object.h"
31 
32 #ifndef OGRE_TOOLS_ARROW_H
33 #define OGRE_TOOLS_ARROW_H
34 
35 namespace Ogre
36 {
37 class SceneManager;
38 class SceneNode;
39 class Vector3;
40 class Quaternion;
41 class ColourValue;
42 class Any;
43 }
44 
45 namespace rviz
46 {
47 class Shape;
48 
59 class Arrow : public Object
60 {
61 public:
72  Arrow( Ogre::SceneManager* scene_manager, Ogre::SceneNode* parent_node = 0, float shaft_length = 1.0f, float shaft_diameter = 0.1f,
73  float head_length = 0.3f, float head_diameter = 0.2f );
74  virtual ~Arrow();
75 
84  void set( float shaft_length, float shaft_diameter, float head_length, float head_diameter );
85 
93  virtual void setColor( float r, float g, float b, float a );
94  void setColor(const Ogre::ColourValue& color);
95 
103  void setHeadColor( float r, float g, float b, float a = 1.0f );
104  void setHeadColor(const Ogre::ColourValue& color);
112  void setShaftColor( float r, float g, float b, float a = 1.0f );
113  void setShaftColor(const Ogre::ColourValue& color);
114 
120  virtual void setOrientation( const Ogre::Quaternion& orientation );
121 
123  virtual void setPosition( const Ogre::Vector3& position );
124 
133  void setDirection( const Ogre::Vector3& direction );
134 
135  virtual void setScale( const Ogre::Vector3& scale );
136  virtual const Ogre::Vector3& getPosition();
137  virtual const Ogre::Quaternion& getOrientation();
138 
143  Ogre::SceneNode* getSceneNode() { return scene_node_; }
144 
148  void setUserData( const Ogre::Any& data );
149 
150  Shape* getShaft() { return shaft_; }
151  Shape* getHead() { return head_; }
152 
153 private:
154  Ogre::SceneNode* scene_node_;
155 
158 };
159 
160 } // namespace rviz
161 
162 #endif /* OGRE_TOOLS_ARROW_H */
Ogre::SceneNode * scene_node_
Definition: arrow.h:154
f
Shape * getHead()
Definition: arrow.h:151
Base class for visible objects, providing a minimal generic interface.
Definition: object.h:49
Ogre::SceneNode * getSceneNode()
Get the scene node associated with this arrow.
Definition: arrow.h:143
TFSIMD_FORCE_INLINE Vector3()
Shape * head_
Cone used for the head of the arrow.
Definition: arrow.h:157
An arrow consisting of a cylinder and a cone.
Definition: arrow.h:59
Shape * getShaft()
Definition: arrow.h:150
r
Shape * shaft_
Cylinder used for the shaft of the arrow.
Definition: arrow.h:156


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Sat Apr 27 2019 02:33:41