apply_visibility_bits.cpp
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1 /*
2  * Copyright (c) 2012, Willow Garage, Inc.
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29 
30 #include <stdint.h>
31 
32 #include <OgreMovableObject.h>
33 #include <OgreSceneNode.h>
34 
35 namespace rviz
36 {
37 
38 void applyVisibilityBits( uint32_t bits, Ogre::SceneNode* node )
39 {
40  if (!node)
41  {
42  return;
43  }
44  // Loop over all objects attached to this node.
45  Ogre::SceneNode::ObjectIterator obj_it = node->getAttachedObjectIterator();
46  while( obj_it.hasMoreElements() )
47  {
48  Ogre::MovableObject* obj = obj_it.getNext();
49  obj->setVisibilityFlags( bits );
50  }
51  // Loop over and recurse into all child nodes.
52  Ogre::SceneNode::ChildNodeIterator child_it = node->getChildIterator();
53  while( child_it.hasMoreElements() )
54  {
55  Ogre::SceneNode* child = dynamic_cast<Ogre::SceneNode*>( child_it.getNext() );
56  applyVisibilityBits( bits, child );
57  }
58 }
59 
60 } // end namespace rviz
void applyVisibilityBits(uint32_t bits, Ogre::SceneNode *node)


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Sat Apr 27 2019 02:33:41