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glm::vec3 | ApplyTransform (const glm::mat4 &mat, const glm::vec3 &vec) |
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void | CheckGlError (const char *operation) |
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float | Clamp (float value, float min, float max) |
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GLuint | CreateProgram (const char *vertex_source, const char *fragment_source) |
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void | DecomposeMatrix (const glm::mat4 &transform_mat, glm::vec3 &translation, glm::quat &rotation, glm::vec3 &scale) |
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float | DistanceSquared (const glm::vec3 &v1, const glm::vec3 &v2) |
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TangoSupportRotation | GetAndroidRotationFromColorCameraToDisplay (int display_rotation, int color_camera_rotation) |
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TangoSupportRotation | GetAndroidRotationFromColorCameraToDisplay (TangoSupportRotation display_rotation, int color_camera_rotation) |
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glm::vec3 | GetColumnFromMatrix (const glm::mat4 &mat, const int col) |
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glm::vec3 | GetTranslationFromMatrix (const glm::mat4 &mat) |
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glm::vec3 | LerpVector (const glm::vec3 &x, const glm::vec3 &y, float a) |
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void | PrintMatrix (const glm::mat4 &matrix) |
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void | PrintQuaternion (const glm::quat &quat) |
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void | PrintVector (const glm::vec3 &vector) |
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bool | SegmentAABBIntersect (const glm::vec3 &aabb_min, const glm::vec3 &aabb_max, const glm::vec3 &start, const glm::vec3 &end) |
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