#include <b2WheelJoint.h>

| Public Member Functions | |
| b2WheelJointDef () | |
| void | Initialize (b2Body *bodyA, b2Body *bodyB, const b2Vec2 &anchor, const b2Vec2 &axis) | 
|  Public Member Functions inherited from b2JointDef | |
| b2JointDef () | |
| Public Attributes | |
| float32 | dampingRatio | 
| Suspension damping ratio, one indicates critical damping.  More... | |
| bool | enableMotor | 
| Enable/disable the joint motor.  More... | |
| float32 | frequencyHz | 
| Suspension frequency, zero indicates no suspension.  More... | |
| b2Vec2 | localAnchorA | 
| The local anchor point relative to bodyA's origin.  More... | |
| b2Vec2 | localAnchorB | 
| The local anchor point relative to bodyB's origin.  More... | |
| b2Vec2 | localAxisA | 
| The local translation axis in bodyA.  More... | |
| float32 | maxMotorTorque | 
| The maximum motor torque, usually in N-m.  More... | |
| float32 | motorSpeed | 
| The desired motor speed in radians per second.  More... | |
|  Public Attributes inherited from b2JointDef | |
| b2Body * | bodyA | 
| The first attached body.  More... | |
| b2Body * | bodyB | 
| The second attached body.  More... | |
| bool | collideConnected | 
| Set this flag to true if the attached bodies should collide.  More... | |
| b2JointType | type | 
| The joint type is set automatically for concrete joint types.  More... | |
| void * | userData | 
| Use this to attach application specific data to your joints.  More... | |
Wheel joint definition. This requires defining a line of motion using an axis and an anchor point. The definition uses local anchor points and a local axis so that the initial configuration can violate the constraint slightly. The joint translation is zero when the local anchor points coincide in world space. Using local anchors and a local axis helps when saving and loading a game.
Definition at line 30 of file b2WheelJoint.h.
| 
 | inline | 
Definition at line 32 of file b2WheelJoint.h.
| void b2WheelJointDef::Initialize | ( | b2Body * | bodyA, | 
| b2Body * | bodyB, | ||
| const b2Vec2 & | anchor, | ||
| const b2Vec2 & | axis | ||
| ) | 
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
Definition at line 39 of file b2WheelJoint.cpp.
| float32 b2WheelJointDef::dampingRatio | 
Suspension damping ratio, one indicates critical damping.
Definition at line 71 of file b2WheelJoint.h.
| bool b2WheelJointDef::enableMotor | 
Enable/disable the joint motor.
Definition at line 59 of file b2WheelJoint.h.
| float32 b2WheelJointDef::frequencyHz | 
Suspension frequency, zero indicates no suspension.
Definition at line 68 of file b2WheelJoint.h.
| b2Vec2 b2WheelJointDef::localAnchorA | 
The local anchor point relative to bodyA's origin.
Definition at line 50 of file b2WheelJoint.h.
| b2Vec2 b2WheelJointDef::localAnchorB | 
The local anchor point relative to bodyB's origin.
Definition at line 53 of file b2WheelJoint.h.
| b2Vec2 b2WheelJointDef::localAxisA | 
The local translation axis in bodyA.
Definition at line 56 of file b2WheelJoint.h.
| float32 b2WheelJointDef::maxMotorTorque | 
The maximum motor torque, usually in N-m.
Definition at line 62 of file b2WheelJoint.h.
| float32 b2WheelJointDef::motorSpeed | 
The desired motor speed in radians per second.
Definition at line 65 of file b2WheelJoint.h.