#include <b2MouseJoint.h>

| Public Member Functions | |
| b2MouseJointDef () | |
|  Public Member Functions inherited from b2JointDef | |
| b2JointDef () | |
| Public Attributes | |
| float32 | dampingRatio | 
| The damping ratio. 0 = no damping, 1 = critical damping.  More... | |
| float32 | frequencyHz | 
| The response speed.  More... | |
| float32 | maxForce | 
| b2Vec2 | target | 
|  Public Attributes inherited from b2JointDef | |
| b2Body * | bodyA | 
| The first attached body.  More... | |
| b2Body * | bodyB | 
| The second attached body.  More... | |
| bool | collideConnected | 
| Set this flag to true if the attached bodies should collide.  More... | |
| b2JointType | type | 
| The joint type is set automatically for concrete joint types.  More... | |
| void * | userData | 
| Use this to attach application specific data to your joints.  More... | |
Mouse joint definition. This requires a world target point, tuning parameters, and the time step.
Definition at line 26 of file b2MouseJoint.h.
| 
 | inline | 
Definition at line 28 of file b2MouseJoint.h.
| float32 b2MouseJointDef::dampingRatio | 
The damping ratio. 0 = no damping, 1 = critical damping.
Definition at line 50 of file b2MouseJoint.h.
| float32 b2MouseJointDef::frequencyHz | 
The response speed.
Definition at line 47 of file b2MouseJoint.h.
| float32 b2MouseJointDef::maxForce | 
The maximum constraint force that can be exerted to move the candidate body. Usually you will express as some multiple of the weight (multiplier * mass * gravity).
Definition at line 44 of file b2MouseJoint.h.
| b2Vec2 b2MouseJointDef::target | 
The initial world target point. This is assumed to coincide with the body anchor initially.
Definition at line 39 of file b2MouseJoint.h.