#include <b2DistanceJoint.h>

| Public Member Functions | |
| b2DistanceJointDef () | |
| void | Initialize (b2Body *bodyA, b2Body *bodyB, const b2Vec2 &anchorA, const b2Vec2 &anchorB) | 
|  Public Member Functions inherited from b2JointDef | |
| b2JointDef () | |
| Public Attributes | |
| float32 | dampingRatio | 
| The damping ratio. 0 = no damping, 1 = critical damping.  More... | |
| float32 | frequencyHz | 
| float32 | length | 
| The natural length between the anchor points.  More... | |
| b2Vec2 | localAnchorA | 
| The local anchor point relative to bodyA's origin.  More... | |
| b2Vec2 | localAnchorB | 
| The local anchor point relative to bodyB's origin.  More... | |
|  Public Attributes inherited from b2JointDef | |
| b2Body * | bodyA | 
| The first attached body.  More... | |
| b2Body * | bodyB | 
| The second attached body.  More... | |
| bool | collideConnected | 
| Set this flag to true if the attached bodies should collide.  More... | |
| b2JointType | type | 
| The joint type is set automatically for concrete joint types.  More... | |
| void * | userData | 
| Use this to attach application specific data to your joints.  More... | |
Distance joint definition. This requires defining an anchor point on both bodies and the non-zero length of the distance joint. The definition uses local anchor points so that the initial configuration can violate the constraint slightly. This helps when saving and loading a game.
Definition at line 30 of file b2DistanceJoint.h.
| 
 | inline | 
Definition at line 32 of file b2DistanceJoint.h.
| void b2DistanceJointDef::Initialize | ( | b2Body * | bodyA, | 
| b2Body * | bodyB, | ||
| const b2Vec2 & | anchorA, | ||
| const b2Vec2 & | anchorB | ||
| ) | 
Initialize the bodies, anchors, and length using the world anchors.
Definition at line 38 of file b2DistanceJoint.cpp.
| float32 b2DistanceJointDef::dampingRatio | 
The damping ratio. 0 = no damping, 1 = critical damping.
Definition at line 61 of file b2DistanceJoint.h.
| float32 b2DistanceJointDef::frequencyHz | 
The mass-spring-damper frequency in Hertz. A value of 0 disables softness.
Definition at line 58 of file b2DistanceJoint.h.
| float32 b2DistanceJointDef::length | 
The natural length between the anchor points.
Definition at line 54 of file b2DistanceJoint.h.
| b2Vec2 b2DistanceJointDef::localAnchorA | 
The local anchor point relative to bodyA's origin.
Definition at line 48 of file b2DistanceJoint.h.
| b2Vec2 b2DistanceJointDef::localAnchorB | 
The local anchor point relative to bodyB's origin.
Definition at line 51 of file b2DistanceJoint.h.