#include <b2DistanceJoint.h>
Public Member Functions | |
b2DistanceJointDef () | |
void | Initialize (b2Body *bodyA, b2Body *bodyB, const b2Vec2 &anchorA, const b2Vec2 &anchorB) |
Public Member Functions inherited from b2JointDef | |
b2JointDef () | |
Public Attributes | |
float32 | dampingRatio |
The damping ratio. 0 = no damping, 1 = critical damping. More... | |
float32 | frequencyHz |
float32 | length |
The natural length between the anchor points. More... | |
b2Vec2 | localAnchorA |
The local anchor point relative to bodyA's origin. More... | |
b2Vec2 | localAnchorB |
The local anchor point relative to bodyB's origin. More... | |
Public Attributes inherited from b2JointDef | |
b2Body * | bodyA |
The first attached body. More... | |
b2Body * | bodyB |
The second attached body. More... | |
bool | collideConnected |
Set this flag to true if the attached bodies should collide. More... | |
b2JointType | type |
The joint type is set automatically for concrete joint types. More... | |
void * | userData |
Use this to attach application specific data to your joints. More... | |
Distance joint definition. This requires defining an anchor point on both bodies and the non-zero length of the distance joint. The definition uses local anchor points so that the initial configuration can violate the constraint slightly. This helps when saving and loading a game.
Definition at line 30 of file b2DistanceJoint.h.
|
inline |
Definition at line 32 of file b2DistanceJoint.h.
void b2DistanceJointDef::Initialize | ( | b2Body * | bodyA, |
b2Body * | bodyB, | ||
const b2Vec2 & | anchorA, | ||
const b2Vec2 & | anchorB | ||
) |
Initialize the bodies, anchors, and length using the world anchors.
Definition at line 38 of file b2DistanceJoint.cpp.
float32 b2DistanceJointDef::dampingRatio |
The damping ratio. 0 = no damping, 1 = critical damping.
Definition at line 61 of file b2DistanceJoint.h.
float32 b2DistanceJointDef::frequencyHz |
The mass-spring-damper frequency in Hertz. A value of 0 disables softness.
Definition at line 58 of file b2DistanceJoint.h.
float32 b2DistanceJointDef::length |
The natural length between the anchor points.
Definition at line 54 of file b2DistanceJoint.h.
b2Vec2 b2DistanceJointDef::localAnchorA |
The local anchor point relative to bodyA's origin.
Definition at line 48 of file b2DistanceJoint.h.
b2Vec2 b2DistanceJointDef::localAnchorB |
The local anchor point relative to bodyB's origin.
Definition at line 51 of file b2DistanceJoint.h.