#include <b2WorldCallbacks.h>
Callback class for ray casts. See b2World::RayCast 
Definition at line 135 of file b2WorldCallbacks.h.
  
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          | virtual b2RayCastCallback::~b2RayCastCallback | ( |  | ) |  |  | inlinevirtual | 
 
 
Called for each fixture found in the query. You control how the ray cast proceeds by returning a float: return -1: ignore this fixture and continue return 0: terminate the ray cast return fraction: clip the ray to this point return 1: don't clip the ray and continue 
- Parameters
- 
  
    | fixture | the fixture hit by the ray |  | point | the point of initial intersection |  | normal | the normal vector at the point of intersection |  
 
- Returns
- -1 to filter, 0 to terminate, fraction to clip the ray for closest hit, 1 to continue 
 
 
The documentation for this class was generated from the following file: