#include <mvsim/World.h>#include <mvsim/VehicleBase.h>#include <mvsim/VehicleDynamics/VehicleAckermann.h>#include <mvsim/VehicleDynamics/VehicleAckermann_Drivetrain.h>#include <mvsim/VehicleDynamics/VehicleDifferential.h>#include <mvsim/FrictionModels/FrictionBase.h>#include <mvsim/FrictionModels/DefaultFriction.h>#include "JointXMLnode.h"#include "XMLClassesRegistry.h"#include "xml_utils.h"#include <rapidxml.hpp>#include <rapidxml_utils.hpp>#include <rapidxml_print.hpp>#include <mrpt/poses/CPose2D.h>#include <mrpt/opengl/CPolyhedron.h>#include <sstream>#include <map>#include <string>
Go to the source code of this file.
Functions | |
| void | register_all_veh_dynamics () |
Variables | |
| XmlClassesRegistry | veh_classes_registry ("vehicle:class") |
| void register_all_veh_dynamics | ( | ) |
Definition at line 41 of file VehicleBase.cpp.
| XmlClassesRegistry veh_classes_registry("vehicle:class") |