This is the complete list of members for collision_detection::CollisionWorld, including all inherited members.
| checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const | collision_detection::CollisionWorld | virtual |
| checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorld | virtual |
| checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const | collision_detection::CollisionWorld | virtual |
| checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorld | virtual |
| checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const =0 | collision_detection::CollisionWorld | pure virtual |
| checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const =0 | collision_detection::CollisionWorld | pure virtual |
| checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const =0 | collision_detection::CollisionWorld | pure virtual |
| checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const =0 | collision_detection::CollisionWorld | pure virtual |
| checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world) const =0 | collision_detection::CollisionWorld | pure virtual |
| checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world, const AllowedCollisionMatrix &acm) const =0 | collision_detection::CollisionWorld | pure virtual |
| CollisionWorld() | collision_detection::CollisionWorld | |
| CollisionWorld(const WorldPtr &world) | collision_detection::CollisionWorld | explicit |
| CollisionWorld(const CollisionWorld &other, const WorldPtr &world) | collision_detection::CollisionWorld | |
| distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state, bool verbose=false) const | collision_detection::CollisionWorld | inline |
| distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm, bool verbose=false) const | collision_detection::CollisionWorld | inline |
| distanceRobot(const DistanceRequest &req, DistanceResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const =0 | collision_detection::CollisionWorld | pure virtual |
| distanceWorld(const CollisionWorld &world, bool verbose=false) const | collision_detection::CollisionWorld | inline |
| distanceWorld(const CollisionWorld &world, const AllowedCollisionMatrix &acm, bool verbose=false) const | collision_detection::CollisionWorld | inline |
| distanceWorld(const DistanceRequest &req, DistanceResult &res, const CollisionWorld &world) const =0 | collision_detection::CollisionWorld | pure virtual |
| getWorld() | collision_detection::CollisionWorld | inline |
| getWorld() const | collision_detection::CollisionWorld | inline |
| ObjectConstPtr typedef | collision_detection::CollisionWorld | |
| ObjectPtr typedef | collision_detection::CollisionWorld | |
| setWorld(const WorldPtr &world) | collision_detection::CollisionWorld | virtual |
| world_ | collision_detection::CollisionWorld | private |
| world_const_ | collision_detection::CollisionWorld | private |
| ~CollisionWorld() | collision_detection::CollisionWorld | inlinevirtual |