ObjectDetectionDoorVisual.h
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1 #ifndef OBJECTDETECTIONDOORVISUAL_H
2 #define OBJECTDETECTIONDOORVISUAL_H
3 
6 
7 namespace tuw_object_rviz
8 {
9 
10 //TODO: redundancy (also defined in tuw_door_detection/tuw_object_publisher)
12  width = 0,
13  height = 1,
14  angle_w = 2,
15  angle_d = 3,
16  leaves = 4,
18 };
19 
21 {
22 public:
23  ObjectDetectionDoorVisual ( Ogre::SceneManager* scene_manager, Ogre::SceneNode* parent_node );
25  void setMessage ( const tuw_object_msgs::ObjectWithCovariance::ConstPtr& msg );
26  void setColor ( Ogre::ColourValue color );
27  void setStyle ( Styles style );
28 private:
30 };
31 
32 } // end namespace tuw_object_rviz
33 
34 #endif // OBJECTDETECTIONDOORVISUAL_H
void setMessage(const tuw_object_msgs::ObjectWithCovariance::ConstPtr &msg)
ObjectDetectionDoorVisual(Ogre::SceneManager *scene_manager, Ogre::SceneNode *parent_node)
Styles
Visualization style for an object.
Definition: common.h:40


tuw_object_rviz
Author(s): Florian Beck
autogenerated on Mon Jun 10 2019 15:40:17