This is the complete list of members for tuw::Pose2D, including all inherited members.
copyToROSPose(T &des) const | tuw::Pose2D | inline |
cossin_uptodate_ | tuw::Pose2D | mutableprotected |
costheta_ | tuw::Pose2D | mutableprotected |
equal(const Pose2D &o, double tolerance) const | tuw::Pose2D | |
get_theta() const | tuw::Pose2D | |
get_x() const | tuw::Pose2D | |
get_y() const | tuw::Pose2D | |
inv() const | tuw::Pose2D | |
normalizeOrientation() | tuw::Pose2D | |
operator+=(const cv::Vec< double, 3 > &s) | tuw::Pose2D | |
operator-=(const cv::Vec< double, 3 > &s) | tuw::Pose2D | |
operator<<(std::ostream &os, const Pose2D &o) | tuw::Pose2D | friend |
orientation_ | tuw::Pose2D | protected |
point_ahead(double d=1.) const | tuw::Pose2D | |
Pose2D() | tuw::Pose2D | |
Pose2D(const Point2D &p, double orientation) | tuw::Pose2D | |
Pose2D(const Pose2D &p) | tuw::Pose2D | |
Pose2D(double x, double y, double orientation) | tuw::Pose2D | |
Pose2D(const cv::Vec< double, 3 > &s) | tuw::Pose2D | |
position() const | tuw::Pose2D | |
position() | tuw::Pose2D | |
position_ | tuw::Pose2D | protected |
recompute_cached_cos_sin() const | tuw::Pose2D | |
set(double x, const double y, double phi) | tuw::Pose2D | |
set(const Point2D &position, const Point2D &point_ahead) | tuw::Pose2D | |
set(const Pose2D &p) | tuw::Pose2D | |
set_theta(double v) | tuw::Pose2D | |
set_x(double v) | tuw::Pose2D | |
set_y(double v) | tuw::Pose2D | |
sintheta_ | tuw::Pose2D | mutableprotected |
state_vector() const | tuw::Pose2D | |
str(const char *format="[%6.4lf, %6.4lf, %6.5lf]") const | tuw::Pose2D | |
tf() const | tuw::Pose2D | |
theta() const | tuw::Pose2D | |
theta() | tuw::Pose2D | |
theta_cos() const | tuw::Pose2D | |
theta_sin() const | tuw::Pose2D | |
transform_into(const Pose2D &target) const | tuw::Pose2D | |
transform_into_base(const Point2D &src, Point2D &des) const | tuw::Pose2D | |
update_cached_cos_sin() const | tuw::Pose2D | protected |
x() const | tuw::Pose2D | |
x() | tuw::Pose2D | |
y() const | tuw::Pose2D | |
y() | tuw::Pose2D | |