#include <statemap.h>
Definition at line 440 of file statemap.h.
| virtual statemap::FSMContext::~FSMContext |
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inlinevirtual |
| statemap::FSMContext::FSMContext |
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const State & |
state | ) |
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inlineprotected |
| statemap::FSMContext::FSMContext |
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const FSMContext & |
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inlineprivate |
| void statemap::FSMContext::clearState |
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inline |
| void statemap::FSMContext::emptyStateStack |
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inline |
| virtual void statemap::FSMContext::enterStartState |
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pure virtual |
| bool statemap::FSMContext::getDebugFlag |
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inline |
| State* statemap::FSMContext::getPreviousState |
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inline |
| int statemap::FSMContext::getStateStackDepth |
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const |
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inline |
| char* statemap::FSMContext::getTransition |
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inline |
| bool statemap::FSMContext::isInTransition |
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const |
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inline |
| bool statemap::FSMContext::isStateStackEmpty |
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const |
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inline |
| void statemap::FSMContext::popState |
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inline |
| void statemap::FSMContext::pushState |
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const State & |
state | ) |
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inline |
| int statemap::FSMContext::same |
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const FSMContext & |
fsm | ) |
const |
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inline |
| void statemap::FSMContext::setDebugFlag |
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bool |
flag | ) |
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inline |
| void statemap::FSMContext::setState |
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const State & |
state | ) |
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inline |
| void statemap::FSMContext::setTransition |
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const char * |
transition | ) |
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inline |
| bool statemap::FSMContext::_debug_flag |
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private |
| State* statemap::FSMContext::_previous_state |
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protected |
| State* statemap::FSMContext::_state |
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protected |
| char* statemap::FSMContext::_transition |
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protected |
The documentation for this class was generated from the following file: