32 #include <OgreMovableObject.h> 33 #include <OgreSceneNode.h> 45 Ogre::SceneNode::ObjectIterator obj_it = node->getAttachedObjectIterator();
46 while( obj_it.hasMoreElements() )
48 Ogre::MovableObject* obj = obj_it.getNext();
49 obj->setVisibilityFlags( bits );
52 Ogre::SceneNode::ChildNodeIterator child_it = node->getChildIterator();
53 while( child_it.hasMoreElements() )
55 Ogre::SceneNode* child =
dynamic_cast<Ogre::SceneNode*
>( child_it.getNext() );
void applyVisibilityBits(uint32_t bits, Ogre::SceneNode *node)