Classes | Functions | Variables
io_export_ogreDotScene Namespace Reference

Classes

class  CMesh
 

Functions

def dotmesh (path, facesAddr, facesSmoothAddr, facesMatAddr, vertsPosAddr, vertsNorAddr, numFaces, numVerts, materialNames)
 
def hide_user_interface ()
 
def swap (vec)
 
def UI (cls)
 
def uid (ob)
 

Variables

list _collision_modes
 
string _doc_installing_
 DOCUMENTATION. More...
 
string _faq_
 FAQ. More...
 
list _IMAGE_FORMATS
 ImageMagick. More...
 
list _ogre_depth_func
 
list _ogre_scene_blend_ops
 
list _ogre_scene_blend_types
 
list _physics_modes
 Physics. More...
 
 avatar_reference
 
list AXIS_MODES
 Options. More...
 
dictionary bl_info
 
 cast_shadows
 
 collision_mode
 
 collision_terrain_x_steps
 
 collision_terrain_y_steps
 
 color_quantize
 
string CONFIG_FILENAME = 'blender2ogre.pickle'
 
 CONFIG_FILEPATH = os.path.join(CONFIG_PATH, CONFIG_FILENAME)
 
 CONFIG_PATH = bpy.utils.user_resource('CONFIG', path='scripts', create=True)
 Config. More...
 
 convert_format
 
 default
 
 description
 
 draw_distance
 
 facesAddr
 
 facesMatAddr
 
 facesSmoothAddr
 
 items
 
 jpeg_quality
 
 loop
 
 materialNames
 
 max
 
 maxlen
 
 min
 
 multires_lod_range
 
 name
 
 numFaces
 
 numVerts
 
 ogre_alpha_to_coverage
 
 ogre_colour_write
 
 ogre_cull_hardware
 
 ogre_depth_check
 
 ogre_depth_func
 
 ogre_depth_write
 
 ogre_illumination_stage
 
 ogre_light_clip_planes
 
 ogre_light_scissor
 
 ogre_lighting
 
 ogre_normalise_normals
 
 ogre_parent_material
 
 ogre_polygon_mode
 
 ogre_scene_blend
 
 ogre_scene_blend_op
 
 ogre_shading
 
 ogre_transparent_sorting
 
 path
 
 physics_bounce
 
 physics_friction
 
 physics_mode
 
 play_on_load
 Sound. More...
 
 refresh
 
 resize_x
 
 resize_y
 
 rpy = rpythonic.RPython( 'blender2ogre' )
 
 SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__))
 Make sure we can import from same directory. More...
 
 subcollision
 
list UI_CLASSES = []
 Public API Search for "Public API" to find more. More...
 
 uid
 
 use_avatar
 Avatar. More...
 
 use_color_quantize
 
 use_color_quantize_dither
 
 use_convert_format
 
 use_draw_distance
 
 use_fixed_pipeline
 
 use_in_ogre_material_pass
 
 use_material_passes
 
 use_multires_lod
 
 use_ogre_advanced_options
 
 use_ogre_parent_material
 
 use_resize_absolute
 
 use_resize_half
 
 use_spatial
 
string VERSION = '0.6.0'
 
 vertsNorAddr
 
 vertsPosAddr
 

Function Documentation

def io_export_ogreDotScene.dotmesh (   path,
  facesAddr,
  facesSmoothAddr,
  facesMatAddr,
  vertsPosAddr,
  vertsNorAddr,
  numFaces,
  numVerts,
  materialNames 
)

Definition at line 156 of file io_export_ogreDotScene.py.

def io_export_ogreDotScene.hide_user_interface ( )

Definition at line 107 of file io_export_ogreDotScene.py.

def io_export_ogreDotScene.swap (   vec)

Definition at line 723 of file io_export_ogreDotScene.py.

def io_export_ogreDotScene.UI (   cls)
Toggles the Ogre interface panels 

Definition at line 101 of file io_export_ogreDotScene.py.

def io_export_ogreDotScene.uid (   ob)

Definition at line 111 of file io_export_ogreDotScene.py.

Variable Documentation

list io_export_ogreDotScene._collision_modes
private
Initial value:
1 = [
2  ('NONE', 'NONE', 'no collision'),
3  ('PRIMITIVE', 'PRIMITIVE', 'primitive collision type'),
4  ('MESH', 'MESH', 'triangle-mesh or convex-hull collision type'),
5  ('DECIMATED', 'DECIMATED', 'auto-decimated collision type'),
6  ('COMPOUND', 'COMPOUND', 'children primitive compound collision type'),
7  ('TERRAIN', 'TERRAIN', 'terrain (height map) collision type'),
8 ]

Definition at line 386 of file io_export_ogreDotScene.py.

string io_export_ogreDotScene._doc_installing_
private

DOCUMENTATION.

Definition at line 679 of file io_export_ogreDotScene.py.

string io_export_ogreDotScene._faq_
private
Initial value:
1 = '''
2 
3 Q: I have hundres of objects, is there a way i can merge them on export only?
4 A: Yes, just add them to a group named starting with "merge", or link the group.
5 
6 Q: Can i use subsurf or multi-res on a mesh with an armature?
7 A: Yes.
8 
9 Q: Can i use subsurf or multi-res on a mesh with shape animation?
10 A: No.
11 
12 Q: I don't see any objects when i export?
13 A: You must select the objects you wish to export.
14 
15 Q: I don't see my animations when exported?
16 A: Make sure you created an NLA strip on the armature.
17 
18 Q: Do i need to bake my IK and other constraints into FK on my armature before export?
19 A: No.
20 
21 '''

FAQ.

Definition at line 652 of file io_export_ogreDotScene.py.

list io_export_ogreDotScene._IMAGE_FORMATS
private
Initial value:
1 = [
2  ('NONE','NONE', 'do not convert image'),
3  ('bmp', 'bmp', 'bitmap format'),
4  ('jpg', 'jpg', 'jpeg format'),
5  ('gif', 'gif', 'gif format'),
6  ('png', 'png', 'png format'),
7  ('tga', 'tga', 'targa format'),
8  ('dds', 'dds', 'nvidia dds format'),
9 ]

ImageMagick.

Definition at line 440 of file io_export_ogreDotScene.py.

list io_export_ogreDotScene._ogre_depth_func
private
Initial value:
1 = [
2  ('less_equal', 'less_equal', '<='),
3  ('less', 'less', '<'),
4  ('equal', 'equal', '=='),
5  ('not_equal', 'not_equal', '!='),
6  ('greater_equal', 'greater_equal', '>='),
7  ('greater', 'greater', '>'),
8  ('always_fail', 'always_fail', 'false'),
9  ('always_pass', 'always_pass', 'true'),
10 ]

Definition at line 602 of file io_export_ogreDotScene.py.

list io_export_ogreDotScene._ogre_scene_blend_ops
private
Initial value:
1 = [
2  ('add', 'add', 'DEFAULT'),
3  ('subtract', 'subtract', 'SUBTRACT'),
4  ('reverse_subtract', 'reverse_subtract', 'REVERSE SUBTRACT'),
5  ('min', 'min', 'MIN'),
6  ('max', 'max', 'MAX'),
7 ]

Definition at line 619 of file io_export_ogreDotScene.py.

list io_export_ogreDotScene._ogre_scene_blend_types
private
Initial value:
1 = [
2  ('one zero', 'one zero', 'DEFAULT'),
3  ('alpha_blend', 'alpha_blend', "The alpha value of the rendering output is used as a mask. Equivalent to 'scene_blend src_alpha one_minus_src_alpha'"),
4  ('add', 'add', "The colour of the rendering output is added to the scene. Good for explosions, flares, lights, ghosts etc. Equivalent to 'scene_blend one one'."),
5  ('modulate', 'modulate', "The colour of the rendering output is multiplied with the scene contents. Generally colours and darkens the scene, good for smoked glass, semi-transparent objects etc. Equivalent to 'scene_blend dest_colour zero'"),
6  ('colour_blend', 'colour_blend', 'Colour the scene based on the brightness of the input colours, but dont darken. Equivalent to "scene_blend src_colour one_minus_src_colour"'),
7 ]

Definition at line 633 of file io_export_ogreDotScene.py.

list io_export_ogreDotScene._physics_modes
private
Initial value:
1 = [
2  ('NONE', 'NONE', 'no physics'),
3  ('RIGID_BODY', 'RIGID_BODY', 'rigid body'),
4  ('SOFT_BODY', 'SOFT_BODY', 'soft body'),
5 ]

Physics.

Definition at line 381 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.avatar_reference

Definition at line 342 of file io_export_ogreDotScene.py.

list io_export_ogreDotScene.AXIS_MODES
Initial value:
1 = [
2  ('xyz', 'xyz', 'no swapping'),
3  ('xz-y', 'xz-y', 'ogre standard'),
4  ('-xzy', '-xzy', 'non standard'),
5  ('aldeb', 'aldeb', 'invert x and z axis'),
6 ]

Options.

Definition at line 716 of file io_export_ogreDotScene.py.

dictionary io_export_ogreDotScene.bl_info
Initial value:
1 = {
2  "name": "OGRE Exporter (.scene, .mesh, .skeleton) and RealXtend (.txml)",
3  "author": "Brett, S.Rombauts, F00bar, Waruck, Mind Calamity, Mr.Magne, Jonne Nauha, vax456",
4  "version": (0, 6, 0),
5  "blender": (2, 6, 6),
6  "location": "File > Export...",
7  "description": "Export to Ogre xml and binary formats",
8  "wiki_url": "http://code.google.com/p/blender2ogre/w/list",
9  "tracker_url": "http://code.google.com/p/blender2ogre/issues/list",
10  "category": "Import-Export"
11 }

Definition at line 84 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.cast_shadows

Definition at line 366 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.collision_mode

Definition at line 416 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.collision_terrain_x_steps

Definition at line 408 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.collision_terrain_y_steps

Definition at line 412 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.color_quantize

Definition at line 469 of file io_export_ogreDotScene.py.

string io_export_ogreDotScene.CONFIG_FILENAME = 'blender2ogre.pickle'

Definition at line 744 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.CONFIG_FILEPATH = os.path.join(CONFIG_PATH, CONFIG_FILENAME)

Definition at line 745 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.CONFIG_PATH = bpy.utils.user_resource('CONFIG', path='scripts', create=True)

Config.

Definition at line 743 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.convert_format

Definition at line 454 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.default

Definition at line 341 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.description

Definition at line 340 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.draw_distance

Definition at line 362 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.facesAddr

Definition at line 146 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.facesMatAddr

Definition at line 148 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.facesSmoothAddr

Definition at line 147 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.items

Definition at line 396 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.jpeg_quality

Definition at line 459 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.loop

Definition at line 431 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.materialNames

Definition at line 153 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.max

Definition at line 354 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.maxlen

Definition at line 345 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.min

Definition at line 354 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.multires_lod_range

Definition at line 374 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.name

Definition at line 339 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.numFaces

Definition at line 151 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.numVerts

Definition at line 152 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.ogre_alpha_to_coverage

Definition at line 501 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.ogre_colour_write

Definition at line 533 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.ogre_cull_hardware

Definition at line 578 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.ogre_depth_check

Definition at line 494 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.ogre_depth_func

Definition at line 613 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.ogre_depth_write

Definition at line 490 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.ogre_illumination_stage

Definition at line 592 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.ogre_light_clip_planes

Definition at line 521 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.ogre_light_scissor

Definition at line 509 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.ogre_lighting

Definition at line 528 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.ogre_normalise_normals

Definition at line 524 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.ogre_parent_material

Definition at line 560 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.ogre_polygon_mode

Definition at line 564 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.ogre_scene_blend

Definition at line 644 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.ogre_scene_blend_op

Definition at line 627 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.ogre_shading

Definition at line 571 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.ogre_transparent_sorting

Definition at line 585 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.path

Definition at line 145 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.physics_bounce

Definition at line 404 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.physics_friction

Definition at line 400 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.physics_mode

Definition at line 395 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.play_on_load

Sound.

Definition at line 428 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.refresh

Definition at line 254 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.resize_x

Definition at line 479 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.resize_y

Definition at line 483 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.rpy = rpythonic.RPython( 'blender2ogre' )

Definition at line 142 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__))

Make sure we can import from same directory.

Definition at line 332 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.subcollision

Definition at line 421 of file io_export_ogreDotScene.py.

list io_export_ogreDotScene.UI_CLASSES = []

Public API Search for "Public API" to find more.

Definition at line 99 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.uid

Definition at line 351 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.use_avatar

Avatar.

Definition at line 338 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.use_color_quantize

Definition at line 463 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.use_color_quantize_dither

Definition at line 466 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.use_convert_format

Definition at line 450 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.use_draw_distance

Definition at line 358 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.use_fixed_pipeline

Definition at line 541 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.use_in_ogre_material_pass

Definition at line 551 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.use_material_passes

Definition at line 546 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.use_multires_lod

Definition at line 370 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.use_ogre_advanced_options

Definition at line 554 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.use_ogre_parent_material

Definition at line 557 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.use_resize_absolute

Definition at line 476 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.use_resize_half

Definition at line 473 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.use_spatial

Definition at line 434 of file io_export_ogreDotScene.py.

string io_export_ogreDotScene.VERSION = '0.6.0'

Definition at line 17 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.vertsNorAddr

Definition at line 150 of file io_export_ogreDotScene.py.

io_export_ogreDotScene.vertsPosAddr

Definition at line 149 of file io_export_ogreDotScene.py.



naoqi_tools
Author(s): Mikael Arguedas
autogenerated on Thu Jul 16 2020 03:18:37