b2EdgeAndCircleContact.h
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1 /*
2 * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3 *
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18 
19 #ifndef B2_EDGE_AND_CIRCLE_CONTACT_H
20 #define B2_EDGE_AND_CIRCLE_CONTACT_H
21 
23 
24 class b2BlockAllocator;
25 
27 {
28 public:
29  static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
30  b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
31  static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
32 
33  b2EdgeAndCircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
35 
36  void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB);
37 };
38 
39 #endif
signed int int32
Definition: b2Settings.h:31
static b2Contact * Create(b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB, b2BlockAllocator *allocator)
static void Destroy(b2Contact *contact, b2BlockAllocator *allocator)
void Evaluate(b2Manifold *manifold, const b2Transform &xfA, const b2Transform &xfB)
Evaluate this contact with your own manifold and transforms.
b2EdgeAndCircleContact(b2Fixture *fixtureA, b2Fixture *fixtureB)


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autogenerated on Fri May 7 2021 03:05:51