glfw_config.h
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1 //========================================================================
2 // GLFW 3.1 - www.glfw.org
3 //------------------------------------------------------------------------
4 // Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
5 //
6 // This software is provided 'as-is', without any express or implied
7 // warranty. In no event will the authors be held liable for any damages
8 // arising from the use of this software.
9 //
10 // Permission is granted to anyone to use this software for any purpose,
11 // including commercial applications, and to alter it and redistribute it
12 // freely, subject to the following restrictions:
13 //
14 // 1. The origin of this software must not be misrepresented; you must not
15 // claim that you wrote the original software. If you use this software
16 // in a product, an acknowledgment in the product documentation would
17 // be appreciated but is not required.
18 //
19 // 2. Altered source versions must be plainly marked as such, and must not
20 // be misrepresented as being the original software.
21 //
22 // 3. This notice may not be removed or altered from any source
23 // distribution.
24 //
25 //========================================================================
26 // As glfw_config.h.in, this file is used by CMake to produce the
27 // glfw_config.h configuration header file. If you are adding a feature
28 // requiring conditional compilation, this is where to add the macro.
29 //========================================================================
30 // As glfw_config.h, this file defines compile-time option macros for a
31 // specific platform and development environment. If you are using the
32 // GLFW CMake files, modify glfw_config.h.in instead of this file. If you
33 // are using your own build system, make this file define the appropriate
34 // macros in whatever way is suitable.
35 //========================================================================
36 
37 // Define this to 1 if building GLFW for X11
38 /* #undef _GLFW_X11 */
39 // Define this to 1 if building GLFW for Win32
40 #define _GLFW_WIN32
41 // Define this to 1 if building GLFW for Cocoa
42 /* #undef _GLFW_COCOA */
43 // Define this to 1 if building GLFW for Wayland
44 /* #undef _GLFW_WAYLAND */
45 // Define this to 1 if building GLFW for Mir
46 /* #undef _GLFW_MIR */
47 
48 // Define this to 1 if building GLFW for EGL
49 /* #undef _GLFW_EGL */
50 // Define this to 1 if building GLFW for GLX
51 /* #undef _GLFW_GLX */
52 // Define this to 1 if building GLFW for WGL
53 #define _GLFW_WGL
54 // Define this to 1 if building GLFW for NSGL
55 /* #undef _GLFW_NSGL */
56 
57 // Define this to 1 if building as a shared library / dynamic library / DLL
58 /* #undef _GLFW_BUILD_DLL */
59 
60 // Define this to 1 to force use of high-performance GPU on hybrid systems
61 /* #undef _GLFW_USE_HYBRID_HPG */
62 
63 // Define this to 1 if the XInput X11 extension is available
64 /* #undef _GLFW_HAS_XINPUT */
65 // Define this to 1 if the Xxf86vm X11 extension is available
66 /* #undef _GLFW_HAS_XF86VM */
67 
68 // Define this to 1 if glfwInit should change the current directory
69 /* #undef _GLFW_USE_CHDIR */
70 // Define this to 1 if glfwCreateWindow should populate the menu bar
71 /* #undef _GLFW_USE_MENUBAR */
72 // Define this to 1 if windows should use full resolution on Retina displays
73 /* #undef _GLFW_USE_RETINA */
74 
75 // Define this to 1 if using OpenGL as the client library
76 #define _GLFW_USE_OPENGL
77 // Define this to 1 if using OpenGL ES 1.1 as the client library
78 /* #undef _GLFW_USE_GLESV1 */
79 // Define this to 1 if using OpenGL ES 2.0 as the client library
80 /* #undef _GLFW_USE_GLESV2 */
81 


librealsense
Author(s): Sergey Dorodnicov , Mark Horn , Reagan Lopez
autogenerated on Fri Mar 13 2020 03:16:17