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include
GLFW
glfw3native.h
Go to the documentation of this file.
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/*************************************************************************
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* GLFW 3.1 - www.glfw.org
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* A library for OpenGL, window and input
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*------------------------------------------------------------------------
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* Copyright (c) 2002-2006 Marcus Geelnard
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* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would
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* be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not
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* be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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*************************************************************************/
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#ifndef _glfw3_native_h_
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#define _glfw3_native_h_
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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/*************************************************************************
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* Doxygen documentation
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*************************************************************************/
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/*************************************************************************
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* System headers and types
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*************************************************************************/
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#if defined(GLFW_EXPOSE_NATIVE_WIN32)
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// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
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// example to allow applications to correctly declare a GL_ARB_debug_output
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// callback) but windows.h assumes no one will define APIENTRY before it does
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#undef APIENTRY
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#include <windows.h>
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
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#include <ApplicationServices/ApplicationServices.h>
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#if defined(__OBJC__)
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#import <Cocoa/Cocoa.h>
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#else
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typedef
void
*
id
;
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#endif
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#elif defined(GLFW_EXPOSE_NATIVE_X11)
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#include <X11/Xlib.h>
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#include <X11/extensions/Xrandr.h>
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#else
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#error "No window API selected"
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_WGL)
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/* WGL is declared by windows.h */
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#elif defined(GLFW_EXPOSE_NATIVE_NSGL)
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/* NSGL is declared by Cocoa.h */
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#elif defined(GLFW_EXPOSE_NATIVE_GLX)
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#include <GL/glx.h>
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#elif defined(GLFW_EXPOSE_NATIVE_EGL)
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#include <EGL/egl.h>
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#else
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#error "No context API selected"
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#endif
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/*************************************************************************
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* Functions
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*************************************************************************/
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#if defined(GLFW_EXPOSE_NATIVE_WIN32)
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GLFWAPI
const
char
*
glfwGetWin32Adapter
(
GLFWmonitor
* monitor);
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GLFWAPI
const
char
*
glfwGetWin32Monitor
(
GLFWmonitor
* monitor);
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GLFWAPI
HWND
glfwGetWin32Window
(
GLFWwindow
* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_WGL)
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GLFWAPI
HGLRC
glfwGetWGLContext
(
GLFWwindow
* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_COCOA)
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GLFWAPI
CGDirectDisplayID glfwGetCocoaMonitor(
GLFWmonitor
* monitor);
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GLFWAPI
id
glfwGetCocoaWindow(
GLFWwindow
* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_NSGL)
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GLFWAPI
id
glfwGetNSGLContext(
GLFWwindow
* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_X11)
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GLFWAPI
Display* glfwGetX11Display(
void
);
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GLFWAPI
RRCrtc glfwGetX11Adapter(
GLFWmonitor
* monitor);
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GLFWAPI
RROutput glfwGetX11Monitor(
GLFWmonitor
* monitor);
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GLFWAPI
Window glfwGetX11Window(
GLFWwindow
* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_GLX)
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GLFWAPI
GLXContext glfwGetGLXContext(
GLFWwindow
* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_EGL)
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GLFWAPI
EGLDisplay glfwGetEGLDisplay(
void
);
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GLFWAPI
EGLContext glfwGetEGLContext(
GLFWwindow
* window);
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GLFWAPI
EGLSurface glfwGetEGLSurface(
GLFWwindow
* window);
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
/* _glfw3_native_h_ */
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GLFWAPI
#define GLFWAPI
Definition:
glfw3.h:185
glfwGetWGLContext
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow *handle)
Definition:
wgl_context.c:671
HGLRC
typedef HGLRC(WINAPI *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC
GLFWmonitor
struct GLFWmonitor GLFWmonitor
Opaque monitor object.
Definition:
glfw3.h:714
GLFWwindow
struct GLFWwindow GLFWwindow
Opaque window object.
Definition:
glfw3.h:722
glfwGetWin32Monitor
GLFWAPI const char * glfwGetWin32Monitor(GLFWmonitor *handle)
Definition:
win32_monitor.c:351
id
GLuint id
Definition:
glext.h:523
glfwGetWin32Adapter
GLFWAPI const char * glfwGetWin32Adapter(GLFWmonitor *handle)
Definition:
win32_monitor.c:344
glfwGetWin32Window
GLFWAPI HWND glfwGetWin32Window(GLFWwindow *handle)
Definition:
win32_window.c:1306
librealsense
Author(s): Sergey Dorodnicov
, Mark Horn
, Reagan Lopez
autogenerated on Fri Mar 13 2020 03:16:17