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Go to the graphical class hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
4
]
▼
C
Leap._object
C
Leap.byte_array
C
Leap.float_array
▼
C
Leap::Interface
C
Leap::Arm
C
Leap::Arm
C
Leap::Bone
C
Leap::Bone
C
Leap::BugReport
C
Leap::BugReport
C
Leap::Config
C
Leap::Config
C
Leap::Controller
C
Leap::Controller
C
Leap::Device
C
Leap::Device
C
Leap::DeviceList
C
Leap::DeviceList
C
Leap::FingerList
C
Leap::FingerList
C
Leap::Frame
C
Leap::Frame
►
C
Leap::Gesture
C
Leap::CircleGesture
C
Leap::CircleGesture
C
Leap::KeyTapGesture
C
Leap::KeyTapGesture
C
Leap::ScreenTapGesture
C
Leap::ScreenTapGesture
C
Leap::SwipeGesture
C
Leap::SwipeGesture
C
Leap::Gesture
C
Leap::GestureList
C
Leap::GestureList
C
Leap::Hand
C
Leap::Hand
C
Leap::HandList
C
Leap::HandList
C
Leap::Image
C
Leap::Image
C
Leap::ImageList
C
Leap::ImageList
C
Leap::InteractionBox
C
Leap::InteractionBox
C
Leap::Mask
C
Leap::Mask
C
Leap::MaskList
C
Leap::MaskList
►
C
Leap::Pointable
C
Leap::Finger
C
Leap::Finger
C
Leap::Tool
C
Leap::Tool
C
Leap::Pointable
C
Leap::PointableList
C
Leap::PointableList
C
Leap::Screen
C
Leap::Screen
C
Leap::ScreenList
C
Leap::ScreenList
C
Leap::ToolList
C
Leap::ToolList
C
Leap::TrackedQuad
C
Leap::TrackedQuad
▼
C
Leap::Listener
C
CameraListener
C
CameraListener
C
HandsListener
C
leap_interface.LeapInterface
C
LeapListener
C
Leap::Matrix
C
Leap.SwigPyIterator
C
Leap::Vector
▼
C
LeapUtil::Camera
C
LeapUtilGL::CameraGL
C
Leap::ConstListIterator< L, T >
C
Leap::FloatArray
C
LeapUtilGL::GLAttribScope
Utility class for caching and restoring GL attributes via the glPushAttrib/glPopAttrib calls
C
LeapUtilGL::GLMatrixScope
Utility class for keeping the gl matrix stack push/pop operations paired up correctly
C
LeapUtilGL::GLVector4fv
C
Leap::Interface::Implementation
C
leap_interface.LeapFinger
C
Leap::ListBaseImplementation< T >
C
lpf
Lowpass filter class
C
LeapUtil::SmartPointer< T, Destructor, ManagedPointerPoolSize >::ManagedPointerEntry
C
LeapUtil::SmartPointer< T, Destructor, ManagedPointerPoolSize >::ManagedPointerPool
C
LeapUtilGL::Quadric
C
LeapUtil::RollingAverage< _HistoryLength >
C
Leap::Scene
Scene
manages scene objects - handles selection and movement
C
Leap::SceneContactPoint
Contact point between a pointable (finger or tool) and a scene object
C
Leap::SceneInteraction
▼
C
Leap::SceneObject
C
Leap::SceneBox
C
Leap::SceneCylinder
C
Leap::SceneDisk
C
Leap::ScenePlane
C
Leap::SceneSphere
C
Leap::SceneRay
Ray used for ray hit tests
C
Leap::SceneRayHit
Stores the result of a ray test that hit something
C
LeapUtil::ScrollMomentum
Utility class for adding simple momentum to 2D or 3D UI elements
C
LeapUtil::SmartArrayDestructor< T >
Alternative destructor for arrays of objects
C
LeapUtil::SmartInstanceDestructor< T >
Default destruction template class used by smart pointer
C
LeapUtil::SmartPointer< T, Destructor, ManagedPointerPoolSize >
C
LeapUtil::SmartPointer< SceneObject >
▼
C
Thread
C
leap_interface.Runner
leap_motion
Author(s): Florian Lier
, Mirza Shah
, Isaac IY Saito
autogenerated on Tue Jun 2 2020 03:58:01