Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NLeap
 C_object
 CArm
 CBone
 CBugReport
 Cbyte_array
 CCircleGesture
 CConfig
 CConstListIterator
 CController
 CDevice
 CDeviceList
 CFinger
 CFingerList
 Cfloat_array
 CFloatArray
 CFrame
 CGesture
 CGestureList
 CHand
 CHandList
 CImage
 CImageList
 CInteractionBox
 CInterface
 CImplementation
 CKeyTapGesture
 CListBaseImplementation
 CListener
 CMask
 CMaskList
 CMatrix
 CPointable
 CPointableList
 CSceneScene manages scene objects - handles selection and movement
 CSceneBox
 CSceneContactPointContact point between a pointable (finger or tool) and a scene object
 CSceneCylinder
 CSceneDisk
 CSceneInteraction
 CSceneObject
 CScenePlane
 CSceneRayRay used for ray hit tests
 CSceneRayHitStores the result of a ray test that hit something
 CSceneSphere
 CScreen
 CScreenList
 CScreenTapGesture
 CSwigPyIterator
 CSwipeGesture
 CTool
 CToolList
 CTrackedQuad
 CVector
 Nleap_interface
 CLeapFinger
 CLeapInterface
 CRunner
 NLeapUtil
 CCamera
 CRollingAverage
 CScrollMomentumUtility class for adding simple momentum to 2D or 3D UI elements
 CSmartArrayDestructorAlternative destructor for arrays of objects
 CSmartInstanceDestructorDefault destruction template class used by smart pointer
 CSmartPointer
 CManagedPointerEntry
 CManagedPointerPool
 NLeapUtilGL
 CCameraGL
 CGLAttribScopeUtility class for caching and restoring GL attributes via the glPushAttrib/glPopAttrib calls
 CGLMatrixScopeUtility class for keeping the gl matrix stack push/pop operations paired up correctly
 CGLVector4fv
 CQuadric
 CCameraListener
 CHandsListener
 CLeapListener
 ClpfLowpass filter class


leap_motion
Author(s): Florian Lier , Mirza Shah , Isaac IY Saito
autogenerated on Tue Jun 2 2020 03:58:01