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Leap
SceneObject
Leap::SceneObject Member List
This is the complete list of members for
Leap::SceneObject
, including all inherited members.
ApplyInteraction
(const SceneInteraction &interaction)
Leap::SceneObject
inline
ClearHits
()
Leap::SceneObject
inline
ClearHitTime
()
Leap::SceneObject
inline
ClearInitialContact
()
Leap::SceneObject
inline
ClearNumContacts
()
Leap::SceneObject
inline
ClearNumPointing
()
Leap::SceneObject
inline
GetAs
()
Leap::SceneObject
inline
GetAs
() const
Leap::SceneObject
inline
GetCenter
() const
Leap::SceneObject
inline
GetContactPoint
(uint32_t uiIndex) const
Leap::SceneObject
inline
GetContactPointByPointableID
(int iPointableID) const
Leap::SceneObject
inline
GetInitialContactPoint
() const
Leap::SceneObject
inline
GetLastContactPoint
(uint32_t uiIndex) const
Leap::SceneObject
inline
GetLastContactPointByPointableID
(int iPointableID) const
Leap::SceneObject
inline
GetLastNumContacts
() const
Leap::SceneObject
inline
GetNumContacts
() const
Leap::SceneObject
inline
GetNumPointing
() const
Leap::SceneObject
inline
GetRotation
() const
Leap::SceneObject
inline
GetScale
() const
Leap::SceneObject
inline
GetScene
() const
Leap::SceneObject
inline
GetSceneObjectPtr
() const
Leap::SceneObject
inline
GetSerial
() const
Leap::SceneObject
inline
GetTotalHitTime
() const
Leap::SceneObject
inline
GetTransform
() const
Leap::SceneObject
inline
GetType
() const =0
Leap::SceneObject
pure virtual
GetUserData
() const
Leap::SceneObject
inline
GetWorldToObjectTransform
() const
Leap::SceneObject
inline
HasInitialContact
() const
Leap::SceneObject
inline
IncNumContacts
(const SceneContactPoint &contactPoint)
Leap::SceneObject
inline
IncNumPointing
()
Leap::SceneObject
inline
IsPendingRemoval
() const
Leap::SceneObject
inline
IsSelected
() const
Leap::SceneObject
inline
kMaxContactPoints
enum value
Leap::SceneObject
m_aContactPoints
Leap::SceneObject
protected
m_bPendingRemoval
Leap::SceneObject
private
m_bSelected
Leap::SceneObject
protected
m_fScale
Leap::SceneObject
protected
m_fTotalHitTime
Leap::SceneObject
protected
m_index
Leap::SceneObject
private
m_initialContactPoint
Leap::SceneObject
protected
m_mtxTransform
Leap::SceneObject
protected
m_paContactPoints
Leap::SceneObject
protected
m_paLastContactPoints
Leap::SceneObject
protected
m_pScene
Leap::SceneObject
private
m_pUserData
Leap::SceneObject
protected
m_serial
Leap::SceneObject
private
m_uiHasInitialContact
Leap::SceneObject
protected
m_uiLastNumContacts
Leap::SceneObject
protected
m_uiNumContacts
Leap::SceneObject
protected
m_uiNumPointing
Leap::SceneObject
protected
NextObjectType
()
Leap::SceneObject
inline
static
ObjectType
()
Leap::SceneObject
inline
static
operator const SceneObjectPtr &
() const
Leap::SceneObject
inline
Rotate
(const Vector &axis, float angleRadians)
Leap::SceneObject
inline
Rotate
(const Matrix &rotationMatrix)
Leap::SceneObject
inline
rotateContactPoints
()
Leap::SceneObject
inline
protected
Scale
(float scaleMult)
Leap::SceneObject
inline
Scene
class
Leap::SceneObject
friend
SceneObject
()
Leap::SceneObject
inline
SetCenter
(const Vector &vCenter)
Leap::SceneObject
inline
SetRotation
(const Vector &vAxis, float fAngleRadians)
Leap::SceneObject
inline
SetRotation
(const Matrix &rotationMatrix)
Leap::SceneObject
inline
SetScale
(float scale)
Leap::SceneObject
inline
SetSelected
(bool selected)
Leap::SceneObject
inline
SetUserData
(void *pUserData)
Leap::SceneObject
inline
TestRayHit
(const SceneRay &testRay, float &fHitDistOut) const =0
Leap::SceneObject
pure virtual
TestSphereHit
(const Vector &vTestPoint, float fTestRadius) const =0
Leap::SceneObject
pure virtual
Transform
(const Matrix &mtxTransform)
Leap::SceneObject
inline
Translate
(const Vector &translation)
Leap::SceneObject
inline
WorldToObjectPoint
(const Vector &vPoint) const
Leap::SceneObject
inline
~SceneObject
()
Leap::SceneObject
inline
virtual
leap_motion
Author(s): Florian Lier
, Mirza Shah
, Isaac IY Saito
autogenerated on Tue Jun 2 2020 03:58:01