Leap::Scene Member List

This is the complete list of members for Leap::Scene, including all inherited members.

AddObject()Leap::Sceneinline
allocateObject()Leap::Sceneinlineprivate
clearInteractionQueue()Leap::Sceneinlineprivate
clearRayHits()Leap::Sceneinlineprivate
deallocateObject(uint32_t idxToRemove)Leap::Sceneprivate
DeselectAll()Leap::Scene
eFlag enum nameLeap::Scene
GetDeltaTime() const Leap::Sceneinline
GetFlags() const Leap::Sceneinline
GetFrameScale() const Leap::Sceneinline
GetFrameTransform() const Leap::Sceneinline
GetNumObjects() const Leap::Sceneinline
GetNumQueuedInteractions() const Leap::Sceneinline
GetNumRayHits() const Leap::Sceneinline
GetObjectByIndex(int idx) const Leap::Sceneinline
GetPointableRadius() const Leap::Sceneinline
GetQueuedInteraction(uint32_t idx) const Leap::Sceneinline
GetRayHit(uint32_t idx) const Leap::Sceneinline
GetSelectHitTime() const Leap::Sceneinline
GetUpdateContact() const Leap::Sceneinline
GetUpdateRayCast() const Leap::Sceneinline
GetUserData() const Leap::Sceneinline
kF_UpdateContact enum valueLeap::Scene
kF_UpdateRayCast enum valueLeap::Scene
kInteractionQueueLength enum valueLeap::Scene
kMaxObjects enum valueLeap::Scene
kMaxRayHits enum valueLeap::Scene
m_aInteractionQueueLeap::Sceneprivate
m_apObjectsLeap::Sceneprivate
m_aRayHitsLeap::Sceneprivate
m_fDeltaTimeSecondsLeap::Sceneprivate
m_fFrameScaleLeap::Sceneprivate
m_fPointableRadiusLeap::Sceneprivate
m_fSelectHitTimeLeap::Sceneprivate
m_mtxFrameTransformLeap::Sceneprivate
m_pUserDataLeap::Sceneprivate
m_uiFlagsLeap::Sceneprivate
m_uiNextSerialLeap::Sceneprivate
m_uiNumObjectsLeap::Sceneprivate
m_uiNumPendingRemovalsLeap::Sceneprivate
m_uiNumQueuedInteractionsLeap::Sceneprivate
m_uiNumRayHitsLeap::Sceneprivate
processPendingRemovals()Leap::Sceneprivate
queueDeselectAll()Leap::Sceneprivate
queueInteraction(const SceneInteraction &interaction)Leap::Sceneinlineprivate
RemoveObject(SceneObject *pObject)Leap::Scene
Reset()Leap::Scene
Scene()Leap::Scene
SetFrameScale(float fFrameScale)Leap::Sceneinline
SetFrameTransform(const Matrix &mtxFrameTransform)Leap::Sceneinline
SetPointableRadius(float fRadius)Leap::Sceneinline
SetSelectHitTime(float fSelectHitTime)Leap::Sceneinline
SetUpdateContact(bool bUpdateContact)Leap::Sceneinline
SetUpdateRayCast(bool bUpdateRayCast)Leap::Sceneinline
SetUserData(void *pUserData)Leap::Sceneinline
TestRayHit(const SceneRay &ray) const Leap::Scene
testRayHitClosest(SceneRayHit &hitResult)Leap::Sceneprivate
TransformFrameDirection(const Vector &vFrameDirection)Leap::Sceneinline
TransformFramePoint(const Vector &vFramePoint)Leap::Sceneinline
Update(const Frame &frame, float fDeltaTimeSeconds)Leap::Scene
updateContact(const SceneContactPoint &testPoint)Leap::Sceneprivate
updateInteraction(const Frame &frame)Leap::Sceneprivate
updateSelectionAndContact(const Frame &frame)Leap::Sceneprivate
~Scene()Leap::Sceneinlinevirtual


leap_motion
Author(s): Florian Lier , Mirza Shah , Isaac IY Saito
autogenerated on Tue Jun 2 2020 03:58:01