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dictionary | test_input.bumper0 = { BumperEvent.LEFT:0, BumperEvent.CENTER:1, BumperEvent.RIGHT:2, } |
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dictionary | test_input.bumper1 = { BumperEvent.RELEASED:'Released', BumperEvent.PRESSED:'Pressed ', } |
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list | test_input.bumperS = [ 'Released', 'Released', 'Released', ] |
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dictionary | test_input.button0 = { ButtonEvent.Button0:0, ButtonEvent.Button1:1, ButtonEvent.Button2:2, } |
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dictionary | test_input.button1 = { ButtonEvent.RELEASED:'Released', ButtonEvent.PRESSED:'Pressed ', } |
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list | test_input.buttonS = [ 'Released', 'Released', 'Released', ] |
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dictionary | test_input.cliff0 = { CliffEvent.LEFT:0, CliffEvent.CENTER:1, CliffEvent.RIGHT:2, } |
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dictionary | test_input.cliff1 = { CliffEvent.FLOOR:'Floor', CliffEvent.CLIFF:'Cliff', } |
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list | test_input.cliffS = [ 'Floor', 'Floor', 'Floor',] |
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list | test_input.digitalS = [False, False, False, False] |
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| test_input.key = stdscr.getch() |
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dictionary | test_input.power0 |
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string | test_input.powerS = "Not Available" |
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| test_input.stdscr = curses.initscr() |
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dictionary | test_input.wheel0 = { WheelDropEvent.LEFT:0, WheelDropEvent.RIGHT:1, } |
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dictionary | test_input.wheel1 = { WheelDropEvent.RAISED:'Raised ', WheelDropEvent.DROPPED:'Dropped', } |
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list | test_input.wheelS = [ 'Raised ', 'Raised ', ] |
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