hector_quadrotor_controller::PoseHandle Member List

This is the complete list of members for hector_quadrotor_controller::PoseHandle, including all inherited members.

Base typedefhector_quadrotor_controller::Handle_< PoseHandle, Pose >
connected() consthector_quadrotor_controller::Handle_< PoseHandle, Pose >inlinevirtual
field_hector_quadrotor_controller::Handle_< PoseHandle, Pose >protected
fromBody(const Vector3 &nav) const hector_quadrotor_controller::PoseHandle
get() consthector_quadrotor_controller::Handle_< PoseHandle, Pose >inline
getEulerRPY(double &roll, double &pitch, double &yaw) const hector_quadrotor_controller::PoseHandle
getField() consthector_quadrotor_controller::Handle_< PoseHandle, Pose >inlinevirtual
getName() consthector_quadrotor_controller::Handle_< PoseHandle, Pose >inlinevirtual
getYaw() const hector_quadrotor_controller::PoseHandle
Handle_(const std::string &name, const std::string &field=std::string())hector_quadrotor_controller::Handle_< PoseHandle, Pose >inline
Handle_(QuadrotorInterface *interface, const std::string &name, const std::string &field=std::string())hector_quadrotor_controller::Handle_< PoseHandle, Pose >inline
Handle_(QuadrotorInterface *interface, const ValueType *source, const std::string &name, const std::string &field=std::string())hector_quadrotor_controller::Handle_< PoseHandle, Pose >inline
interface_hector_quadrotor_controller::Handle_< PoseHandle, Pose >protected
name_hector_quadrotor_controller::Handle_< PoseHandle, Pose >protected
operator*() consthector_quadrotor_controller::Handle_< PoseHandle, Pose >inline
operator=(const ValueType *source)hector_quadrotor_controller::Handle_< PoseHandle, Pose >inline
pose() const hector_quadrotor_controller::PoseHandleinline
PoseHandle()hector_quadrotor_controller::PoseHandleinline
PoseHandle(QuadrotorInterface *interface)hector_quadrotor_controller::PoseHandleinline
PoseHandle(QuadrotorInterface *interface, const Pose *pose)hector_quadrotor_controller::PoseHandleinline
reset()hector_quadrotor_controller::Handle_< PoseHandle, Pose >inlinevirtual
toBody(const Vector3 &nav) const hector_quadrotor_controller::PoseHandle
value_hector_quadrotor_controller::Handle_< PoseHandle, Pose >protected
ValueType typedefhector_quadrotor_controller::Handle_< PoseHandle, Pose >
~Handle_()hector_quadrotor_controller::Handle_< PoseHandle, Pose >inlinevirtual
~PoseHandle()hector_quadrotor_controller::PoseHandleinlinevirtual


hector_quadrotor_controller
Author(s): Johannes Meyer
autogenerated on Sun Jul 10 2016 04:30:49