Base typedef | hector_quadrotor_controller::Handle_< PoseHandle, Pose > | |
connected() const | hector_quadrotor_controller::Handle_< PoseHandle, Pose > | inlinevirtual |
field_ | hector_quadrotor_controller::Handle_< PoseHandle, Pose > | protected |
fromBody(const Vector3 &nav) const | hector_quadrotor_controller::PoseHandle | |
get() const | hector_quadrotor_controller::Handle_< PoseHandle, Pose > | inline |
getEulerRPY(double &roll, double &pitch, double &yaw) const | hector_quadrotor_controller::PoseHandle | |
getField() const | hector_quadrotor_controller::Handle_< PoseHandle, Pose > | inlinevirtual |
getName() const | hector_quadrotor_controller::Handle_< PoseHandle, Pose > | inlinevirtual |
getYaw() const | hector_quadrotor_controller::PoseHandle | |
Handle_(const std::string &name, const std::string &field=std::string()) | hector_quadrotor_controller::Handle_< PoseHandle, Pose > | inline |
Handle_(QuadrotorInterface *interface, const std::string &name, const std::string &field=std::string()) | hector_quadrotor_controller::Handle_< PoseHandle, Pose > | inline |
Handle_(QuadrotorInterface *interface, const ValueType *source, const std::string &name, const std::string &field=std::string()) | hector_quadrotor_controller::Handle_< PoseHandle, Pose > | inline |
interface_ | hector_quadrotor_controller::Handle_< PoseHandle, Pose > | protected |
name_ | hector_quadrotor_controller::Handle_< PoseHandle, Pose > | protected |
operator*() const | hector_quadrotor_controller::Handle_< PoseHandle, Pose > | inline |
operator=(const ValueType *source) | hector_quadrotor_controller::Handle_< PoseHandle, Pose > | inline |
pose() const | hector_quadrotor_controller::PoseHandle | inline |
PoseHandle() | hector_quadrotor_controller::PoseHandle | inline |
PoseHandle(QuadrotorInterface *interface) | hector_quadrotor_controller::PoseHandle | inline |
PoseHandle(QuadrotorInterface *interface, const Pose *pose) | hector_quadrotor_controller::PoseHandle | inline |
reset() | hector_quadrotor_controller::Handle_< PoseHandle, Pose > | inlinevirtual |
toBody(const Vector3 &nav) const | hector_quadrotor_controller::PoseHandle | |
value_ | hector_quadrotor_controller::Handle_< PoseHandle, Pose > | protected |
ValueType typedef | hector_quadrotor_controller::Handle_< PoseHandle, Pose > | |
~Handle_() | hector_quadrotor_controller::Handle_< PoseHandle, Pose > | inlinevirtual |
~PoseHandle() | hector_quadrotor_controller::PoseHandle | inlinevirtual |