43         if isinstance(node, scene.GeometryNode):
    44             used_geometries_id.add(node.geometry.id)
    47             active_primitives_in_geometry = []
    48             for primitive 
in node.geometry.primitives:
    49                 if isinstance(primitive, triangleset.TriangleSet):
    50                     if primitive.ntriangles != 0:
    51                         active_primitives_in_geometry.append(primitive)
    53                     print(
"{} is not supported".format(type(primitive)))
    54             node.geometry.primitives = active_primitives_in_geometry
    57             used_materials_in_geometry = set()
    58             for primitive 
in node.geometry.primitives:
    59                 used_materials_in_geometry.add(primitive.material)
    60             active_materials_in_geometry = []
    61             for material 
in node.materials:
    62                 if material.symbol 
in used_materials_in_geometry:
    63                     active_materials_in_geometry.append(material)
    64             node.materials = active_materials_in_geometry
    66             for material 
in node.materials:
    67                 used_materials_id.add(material.target.id)
    69         if isinstance(node, scene.Node):
    74     used_geometries_id = set()
    75     used_materials_id = set()
    79     active_geometries = []
    80     for geometry 
in mesh_.geometries:
    81         if geometry.id 
in used_geometries_id:
    82             active_geometries.append(geometry)
    83     mesh_.geometries = active_geometries
    87     for material 
in mesh_.materials:
    88         if material.id 
in used_materials_id:
    89             active_materials.append(material)
    90     mesh_.materials = active_materials
    93     used_effects_id = set()
    94     for material 
in mesh_.materials:
    95         used_effects_id.add(material.effect.id)
    97     for effect 
in mesh_.effects:
    98         if effect.id 
in used_effects_id:
    99             active_effects.append(effect)
   100     mesh_.effects = active_effects
   103     mesh_.animations = []
   105     node = mesh_.xmlnode.find(tag(
"library_animations"))
   107         mesh_.xmlnode.getroot().remove(node)
 
def search_used_geom_mat(nodes, used_geometries_id, used_materials_id)
def simplify_collada(mesh_)