42     transforms = node.transforms
    44     for transform 
in transforms:
    45         transform.matrix[:3, 3] *= scale
    46         node.transforms.append(scene.MatrixTransform(transform.matrix.reshape(16, 1)))
    47     node.matrix = numpy.identity(4, dtype=numpy.float32)
    48     for t 
in node.transforms:
    49         node.matrix = numpy.dot(node.matrix, t.matrix)
    51     for child 
in node.children:
    52         if isinstance(child, scene.Node):
    58     for primitive 
in geometry.primitives:
    59         for _input 
in primitive.getInputList().getList():
    60             if _input[1] == 
"VERTEX":
    61                 position_ids.add(_input[2][1:])  
    62     for position_id 
in position_ids:
    63         geometry.sourceById[position_id].data *= scale
    68     for geometry 
in mesh_.geometries:
    71     mesh_.assetInfo.unitname = 
'meter'    72     mesh_.assetInfo.unitmeter = 1.0
 def scale_geometry(geometry, scale)
def scale_collada(mesh_, scale)
def scale_node(node, scale)