#include <GteLighting.h>
Public Member Functions | |
| Lighting () | |
Public Attributes | |
| Vector4< float > | ambient |
| Vector4< float > | attenuation |
| Vector4< float > | diffuse |
| Vector4< float > | specular |
| Vector4< float > | spotCutoff |
Definition at line 15 of file GteLighting.h.
| Lighting::Lighting | ( | ) |
Definition at line 13 of file GteLighting.cpp.
| Vector4<float> gte::Lighting::ambient |
Definition at line 23 of file GteLighting.h.
| Vector4<float> gte::Lighting::attenuation |
Definition at line 41 of file GteLighting.h.
| Vector4<float> gte::Lighting::diffuse |
Definition at line 26 of file GteLighting.h.
| Vector4<float> gte::Lighting::specular |
Definition at line 29 of file GteLighting.h.
| Vector4<float> gte::Lighting::spotCutoff |
Definition at line 32 of file GteLighting.h.